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PSP: Under the hood of 6.61 Infinity

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Infinity was the latest (and probably the last) full fledged exploit released for the PSP. Released by Davee in 2016, more than a year ago, Infinity allowed a permanent custom firmware to be installed on all PSP, even those that did not support custom IPLs.

This week, Davee wrote a lengthy explanation on how Infinity works (link to the article below).

Infinity in itself was not a custom firmware, but a permanent hybrid firmware that allows, among other things, to boot into a Custom Firmware, or launch a recovery menu. Sadly, as Davee points out, an actual recovery mechanism for Infinity was never created, and it is likely that today most people still use Pro CFW “as is”.

Davee’s writeup about the exploit is a trip down memory lane, but more importantly shows once again the mad skills of the hacker, as well as the clever reuse of older concepts dating back to the early days of PSP hacking.

In the developer’s article, you’ll learn a bit about PSP’s hacking history, the giraffe bug he used to exploit the PSP OS (and why size checks are important), as well as the hybrid firmware concept used for Infinity.

You can read it here.

Source: Davee

The post PSP: Under the hood of 6.61 Infinity appeared first on Wololo.net.


Emulator updates: UAE4All Vita (1.54) and Picodrive PSP (1.92.2) updated!

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A good number of us use their Vita/PSP to emulate other systems and that’s a perfectly legitimate use that both consoles are great for. Like all other pieces of software, emulators get updates too and in these last few days , 2 well-known emulators got updated to make them even better.

 

UAE4ALL Vita updated to version 1.54

Developer (or perhaps modder because he likes to improve upon existing software a lot) ‘rsn8887’ has taken matters into his own hands by constantly updating the original release of UAE4ALL2 for the Vita originally released by Cpasjuste.

UAE4ALL is an Amiga 500/1200 emulator so you can play your favourite old computer games on the Vita (although I personally find Basilisk II easier to use/set up). The Vita version has many great features such as:

  • The ability to emulate the Amiga system with no frameskip at full speed so you needn’t worry about lag!
  • A great OSK and the ability to use autofire.
  • The ability to create up to 3 custom control maps with Amiga buttons/keys corresponding to the Vita’s buttons/triggers.
  • Much much more

UAE4ALL version 1.54 brings along these features:

  • More mouse speed settings as you can now change the mouse speed setting in increments of 0.25.
  • A ‘slow mouse’ function may be mapped to one of the keys. This allows the mouse to become very slow when the mapped butto

    The Genesis that many of us love can now be emulated with less issues on the PSP (and Vita through ePSP hacks such as Adrenaline)

    n is pressed so that you could do accurate clicking; useful if you need to click around some small dialogue boxes and UI elements.

Picodrive for the PSP updated to 1.92.2

Picodrive, the famous Master System/Genesis/Sega CD/Sega 32X emulator, for the PSP is still being developed and improved upon by Wololo /talk user “robson.santana” to make it even better and iron out any bugs that may still be left.

He’s done various performance improvements by making the SVP core much more efficient (and also added SVP dynarec) and replaced some C code with ASM (ASM or Assembly makes code run much faster thus resulting in better emulation performance!).

PicoDrive 1.92.2 for the PSP brings about the following:

  • Some graphical issues were fixed in Fantastic Dizzy, Test Drive 2, Sonic 3D Blast and Subterrania when the accurate render is being used.
  • Some FPS issues when vsync is used with PAL games were fixed.
  • Sound issues when frequencies in NTSC games are less than 44kHZ were fixed.
  • Upper limit for the CPU frequency was corrected.

These are somewhat important bug fixes and if you’ve experienced issues with PicoDrive 1.51b (last official version), you should really update to this version.

Conclusion

To get these updated emulators, just follow the links below. UAE4ALL 1.54 is available on VitaDB so you may get it directly on your Vita. I’d suggest copying over the improved PicoDrive even if you don’t have any major issues with the official 1.51b version since you could get better performance with it 🙂 Report any issues about the emuators on their respective /talk thread or Issues tab on GitHub.

UAE4ALL 1.54 GitHub release page (changelog + more info + download link): https://github.com/rsn8887/uae4all2/releases/tag/1.54

UAE4All /talk thread: http://wololo.net/talk/viewtopic.php?f=116&t=47593

PicoDrive 1.92.2 /talk thread (changelog + more info + ): http://wololo.net/talk/viewtopic.php?f=47&t=47215

PicoDrive 1.92.2 GitHub link (download link): https://github.com/robson-alcantara/picodrive/releases/tag/v1.92.2

The post Emulator updates: UAE4All Vita (1.54) and Picodrive PSP (1.92.2) updated! appeared first on Wololo.net.

ScummVM updated to version 2.0.0 – Major updates and PSVita support (+ more)

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Thanks to various dedicated people, many emulators are still getting updates so that we could enjoy older games with more features on many different platforms. This time, ScummVM, a set of game engines for retro adventure games, got updated to version 2.0.

 

What is ScummVM?

ScummVM started its life as an emulator for point-and-click adventure games based on the ‘SCUMM’ engine/utility back in 2001. Originally, it only supported SCUMM (Script Creation Utility for Maniac Mansion) games and their derivatives such as Indiana Jones and the Fate of Atlantis, Monkey Island 1,2,3 among others.

Classics such ‘The Secret Of Monkey Island’ may be played. Yes, sound is supported too so you can hear the amazing opening theme of the game!

With time, the supported games list got additions from non-LucasArts titles with games such as Leisure Suit Larry (from 1 to 7) and some of the King’s Quest games, both from Sierra Online. Thanks to various developers from different hacking communities, ScummVM ended up getting ports for a whole slew of systems such as:

  • Sony PS2, PS3, PSP and PSVita
  • Sega Dreamcast
  • Android and iOS
  • Windows, Mac OS X (10.4+ including PPC support), Amiga OS
  • Much much more

This means that you could enjoy your favourite point-and-click games from the MS-DOS era on a whole series of machines with lots of extra features such as higher resolutions and shaders.

What got updated/improved in version 2.0?

ScummVM 2.0 brought about the following:

  • Many more games such as Gabriel Knight, Leisure Suit Larry 7 and Phantasmagoria are now supported!
  • Official ports for the PSVita and RISC OS are now available.
  • An option for billinear filtering has been added for SDL2 when in full-screen mode.
  • Many other improvements such as improved audio latency and handling of joysticks
  • Lots of bug fixes so that you can enjoy your favourite old games with little to no issues!
  • A lot more.

The PSVita/PSTV now have an official port with updates directly from the ScummVM team!

It’s suggested you grab this update if it’s available for your platform since it contains lots of new features and fixes which will undoubtedly result in a better experience.

Conclusion

To get this emulator/set of game engines, simply follow the link below and choose the appropriate platform. It is also available on VitaDB so you can download it directly through VHBB if you wish to use it on a PSVita/PSTV (it only uses analogue stick controls). If you have any issues with this software, report them on the ScummVM bug tracker.

Remember, you need the data files of the games you wish to play! Many thanks go to the ScummVM team for making and updating this great emulator.

ScummVM download links: http://scummvm.org/downloads/

ScummVM 2.0 changelog: http://scummvm.org/frs/scummvm/2.0.0/ReleaseNotes

Compatibility list: http://scummvm.org/compatibility/

The post ScummVM updated to version 2.0.0 – Major updates and PSVita support (+ more) appeared first on Wololo.net.

RetroArch 1.7.0 Released

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First off, I’d like to take the time out to wish everyone a joyous Merry Christmas and a happy new year! I hope you all had the time to celebrate your desires, values and affections with your loved ones. For those who of you haven’t received any presents, fear not for Libretro has got you covered with RetroArch v1.7.0 😉

 

There has been many changes in the following release, but the few that peaked my interest (as a proud PlayStation scene member) are the following changes:

– PS3: HTTP requests / downloads should now work.
– PS3: Core Updater now works.
– PS3: Improved font rendering, enable STB Unicode font renderer.

– PSP: Make it work with Vita’s Adrenaline.
– PSP: Fix audio sync.
– PSP: Fix content loading, port should be functional again.
– PSP: Use 64MB when available.

– VITA: Improve packaging, installation times.

 

You read that right, we can now basically emulate an emulator that emulates a bunch of other devices using Adrenaline! One might wonder how this may be beneficial considering we already have a RetroArch port for VITA. Well, let’s face it, emulation isn’t exactly pitch perfect on the VITA. There are some things that I personally found running better on the PSP, specifically the tempgba core. I felt that the audio playback is slightly smoother than PS Vita version. This could however be just from my experience, but I personally felt that it was better to play GBA games on the PSP rather than VITA. I can’t speak for the other cores, but I did notice the PSP included a fmsx core (portable MSX emulator) whereas the VITA did not.

 

This release has also bought a lot of focus to the PS3 version as briefly motioned earlier. Thanks to clienthax from the rpcs3 team who helped the retroArch team with fixing and improving the Core Updater, netplay and asset downloader. Fun fact: You can also run the PS3 version through rpcs3!

 

GPSP core running on RetroArch PS VITA/VITA TV

 

Other major improvements include:

  • Bliss-Box 4-Play integration (a universal game pad adapter)
  • Badges for achievements (badge images are now displayed in the list of achievements in RetroArch)
  • Improved lightgun support
  • Windows 95/Windows 98 (non-SE) support (Now supports even more old/ancient computers :P)
  • and much more!

There’s too many changes to list all at once here, so I’ll leave the rest of the details to those interested.

 

Download Retroarch 1.7.0

Retroarch can be downloaded for multiple platforms on the official download page here.

It is also worth mentioning that if you do have any feature requests or an idea that may enhance user experience you can make use of their bounty system to encourage contributions from outside of the normal libretro/RetroArch/Lakka team.

The post RetroArch 1.7.0 Released appeared first on Wololo.net.

Adrenaline-6.3 released: Improved Adrenaline menu, ability to change screen size in PSP/PSX modes and more!

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It seems that TheFlow feels like working on Adrenaline since we got 2 updates in about a single day! This time around, Adrenaline has been updated to version 6.3, a minor update with small features that you might find worthwhile!

 

What is Adrenaline?

Adrenaline is an ePSP hack for PSVita/PSTV consoles that run HENkaku/taiHEN, that is for hacked FW 3.60 and FW 3.65 (the hack for 3.65 can only run if you updated via TheFlow’s CFW updater from FW 3.60) consoles.

This ePSP hack not only allows you to play PSP games but it also has the following great features:

  • Support for PSP/PSX games and homebrew. Compressed PSP games, in file formats such as CSO, are also supported.

    Apart from letting you play PSP/PSX games, Adrenaline lets you get nostalgic with features such as the VSH and recovery menu!

  • Screen filter support, both for a better image (filters like Advanced AA) and to reduce eyestrain (f.lux filters by Rinnegatamante).
  • Ability to run homebrew that needs 64MB of RAM.
  • Support for plugins
  • Other great features like save states, the classic VSH menu and much more!

What does Adrenaline-6.3 bring along?

Adrenaline-6.3 brings about the following:

  • The Adrenaline menu has been improved and now has an option to reset Adrenaline’s settings.
  • The ‘Screen Mode’ and ‘Screen Size’ options were removed. In their place, we now separate have Screen Scaling options for PSX and PSP games. I personally think there should be some defaults that stick to specific aspect ratios rather than giving the user too much choice.

New screen size options have been added BUT I personally think that more straightforward options should be offered!

As you can see, this release has some minor features that could somewhat improve your experience especially if you play both PSP and PSX titles on your PSVita.

Furthermore, updating Adrenaline has become a simpler affair. To update Adrenaline, extract the VPK from the link below and copy the ‘sce_module’ folder to ux0:/app/PSPEMUCFW and replace all files when prompted to do so. Obviously, you need to have Adrenaline-6 or later already installed to use these instructions.

Conclusion

To get Adrenaline-6.3, simply download the VPK from the link below and copy the PSP’s 6.61 PBP to ux0:/app/PSPEMUCFW after renaming it to ‘661.PBP’. You can follow the above instructions to update Adrenaline if it’s already installed.

If you have any issues, report them to TheFlow through the GitHub link below.

Download link (+  changelog): https://github.com/TheOfficialFloW/Adrenaline/releases/latest

TheFlow’s Twitter page (further updates): https://www.twitter.com/theflow0

PSP’s 6.61 PBP file (needed if you’re installing Adrenaline-6.3 from scratch): http://du01.psp.update.playstation.org/update/psp/image/us/2014_1212_6be8878f475ac5b1a499b95ab2f7d301/EBOOT.PBP

The post Adrenaline-6.3 released: Improved Adrenaline menu, ability to change screen size in PSP/PSX modes and more! appeared first on Wololo.net.

PS4: PSP Games and Homebrews might come to your hacked PS4 soon

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Significant progress has been made on the PS4 scene over the past 3 days, from hackers managing to run PSP games on hacked PS4s. The trick is achieved by injecting PSP Games and homebrew into a PSP remastered game that appears to ship with a full fledged PSP emulator for the PS4.

GBATemp member KiiWii recently realized that the PS4 Remastered version of Parappa the Rapper was actually a PSP image of the game running within a PSP emulator. Fast forward a few days later, and multiple hackers are already able to boot several PSP games (including PSP homebrew) on their PS4, by “simply” replacing some of the resource files included in Parappa.

KiiWii has been posting regular progress over at GBATemp. Just a few hours ago, he showcased Loco Roco running through that trick. Other hackers have shown significant progress on that front as well, with Zecoxao showing the loading screen of Patapon for example.

Darkelement has touted that the psp emulator on PS4 (nicknamed PSPHD, apparently due to its feature that lets it replace the low-res PSP textures with hi-res PS4 ones on the fly) could be made available to the scene soon, sharing the configuration file being used for Parappa.

Last but not least, Z80 shared a screenshot of the basic 3D cube sample code from the homebrew PSPSDK. Pretty much the very first homebrew that any tinkerer trying to create games on their hacked PSP has ever run.

There are of course lots of open questions regarding what this injection mechanism will let us do. It’s unclear how many games will be fully compatible, as the devs have apparently not being able to go past the loading screens in some cases. KiiWii shared a list of “non working” games, which so far is bigger than the “working” ones.

Nevertheless, this wouldn’t be the first time that an internal emulator is “hijacked” this way on a Sony console to run older games. Recently, the PS2 emulator on the PS4 saw terrific progress being made in a similar fashion.

You’ll obviously need a hacked PS4 in order to try these things, once user-friendly methods are published.

The post PS4: PSP Games and Homebrews might come to your hacked PS4 soon appeared first on Wololo.net.

This week in PSVita/PSP homebrew (13 Jun – 20 Jun): VitaShell 1.93, DownloadEnabler/pngshot/SD2Vita driver for FW 3.68, DaedalusX64 updated, VitaBright 0.9 and more!

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Slowly but surely, the PSVita’s homebrew releases are becoming further and few between. However, this week saw an uptick in activity, partly due to TheFlow’s upcoming FW 3.65-3.68 hack to be released in 11 days (1 July 2018)! This week, there were further updates to VitaShell, various plugins like DownloadEnabler and even some PSP stuff!

 

VitaShell 1.93 released

VitaShell 1.93 has been released to address some issues and add new features!

A couple of days ago, VitaShell, TheFlow’s popular file manager for the PSVita, saw some updates which brought FW 3.68 support and some new features. Now, TheFlow has released yet another version (v1.93) which brings along:

  • A bug relating to ux0: mounting was fixed in which gamesd mounting wasn’t being detected properly.
  • xmc0: (PSVSD) can now be mounted via VitaShell as its been added to the partition list.

As you can see, this update is a pretty minor one but one that you should install nonetheless considering how easy it is to update VitaShell through its online updater! You simply need to open VitaShell while being connected to Wi-Fi to get the auto-update prompt.

DownloadEnabler and pngshot updated to support FW 3.68

DownloadEnabler, a plugin that allows you to download any file via the browser by TheFlow, has been updated to version 5 which brings along support for FW 3.68, a firmware that’ll be supported by TheFlow’s upcoming hack.

Thanks to DownloadEnabler, the PSVita’s can be more useful as you can download all types of files through it!

This plugin is very useful as it allows you to easily grab ROMs from the internet and it’s even more useful on FW 3.67/3.68 since they have TLSv1.2 support in their browser which allows more websites to function properly!

pngshot, a plugin by xyzz that allows you to take screenshots in any app and removes their watermark, has also been updated with FW 3.68 support. This new update has a version number of 1.2 and it only includes the aforementioned FW 3.68 support which was added through a commit done by TheFlow. If you’re a fan of taking screenshots, you should really give this plugin a go since copyright watermarks can kinda ruin them!

Emulator updates: DaedalusX64 and ScummVM updated for the PSVita/PSP

Sometimes, old emulators resurface with some updates and this week saw DaedalusX64 get a minor update. Wololo /talk user ‘z2442’ has compiled DaedalusX64 R1909 (latest build), the PSP’s Nintendo 64 emulator, with the -O3 flag which brings about the following advantages:

  • A minimal speed boost in some games such as Super Smash Bros, according to Reddit user Greeny360
  • Audio in Async-mode may not crash as often now, especially in Zelda Ocarina of Time

It must be noted that the update to Daedalus is somewhat minor so don’t expect miracles! That being said, there may be some noteworthy improvements in some games.

Do keep in mind that this is just a minor build and it won’t be doing any wonders relating to game performance. That being said, it wouldn’t be a bad idea to check it out if you use DaedalusX64 occasionally for games that actually work somewhat well like Super Mario Kart 64! Obviously, this also works on the PSVita via VHBL or Adrenaline

Thanks to rsn8887, ScummVM for the PSP/PSVita also some improvements which include:

  • Additional RAM can now be used in the PSVita port which means that around an extra 100MB RAM is available to ScummVM (release 26)
  • MP3 playback on the PSVita port using libmad now works properly thanks to fixes from Cpasjuste (release 26)
  • Version 26 was re-compiled with the latest additions from the ScummVM GIT repo
  • Version 27 fixed issues with some Sierra games such as Phantasmagoria for both the PSP and PSVita

These changes have been merged to the main ScummVM source code so they’ll also be included in official nightly/dev builds. It must be noted that official nightly/dev builds for the PSP aren’t being built properly so you should use rsn8887’s versions to get the latest features!

Other releases

This week also saw the release of the following:

  • VitaBright 0.9 which packs in a gamma table by default and some bug fixes.
  • The SD2Vita driver by xyzz (gamesd.skprx) has seen an update which brings along compatibility with FW 3.68

Conclusion

To get the homebrew/plugins mentioned in this article, simply follow the links below. If you find any issues, report them to their respective creator through the links below!

VitaShell 1.93 GitHub page: https://github.com/TheOfficialFloW/VitaShell/releases/latest

Download Enabler v5 GitHub page: https://github.com/TheOfficialFloW/DownloadEnabler/releases/latest

pngshot 1.2 GitHub page: https://github.com/xyzz/pngshot/releases/latest

DaedalusX64 Wololo /talk page: http://wololo.net/talk/viewtopic.php?f=47&t=49335

Updated ScummVM by rsn8887: https://github.com/rsn8887/scummvm/releases/latest

VitaBright 0.9 download link: https://github.com/devnoname120/vitabright/releases/latest

SD2Vita driver for FW 3.68: https://github.com/xyzz/gamecard-microsd/releases/latest

The post This week in PSVita/PSP homebrew (13 Jun – 20 Jun): VitaShell 1.93, DownloadEnabler/pngshot/SD2Vita driver for FW 3.68, DaedalusX64 updated, VitaBright 0.9 and more! appeared first on Wololo.net.

5 great PSP homebrew to run in Adrenaline on your newly hacked PSVita/PSTV

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As a continuation of my unofficial “How to fill up your PSVita/PSTV after h-encore” series, this article tackles some great PSP homebrew you can install on your newly hacked consoles! Obviously, only homebrew that’s not natively available for the PSVita will be mentioned.

1. DaedalusX64

Nintendo 64 emulation on the PSP isn’t perfect so you may experience weird glitches like a pink sky in Mario Kart 64! That being said, the game is still perfectly playable

One of the most frequently requested homebrew for the PSVita is a Nintendo 64 emulator but some may not know that it’s already possible to emulate it.. sort of. Quite interestingly, the considerably inferior PSP has a Nintendo 64 emulator partly due to it having a MIPS CPU (like the N64) and partly due to the sheer craziness of some developers like ‘StrmnNrmn’.

This PoC emulator developed into something substantial as it can emulate Super Mario 64, Mario Kart 64, All Star Tennis 99 and Bust-A-Move among others to a decently enjoyable degree. It has also been alleged that the emulator runs slightly better when it’s run via ePSP mode (i.e hacks like Adrenaline) on the PSVita but your mileage may vary.

Recently, an updated build with an optimisation was released so perhaps you should give that a go if you’re heck-bent on playing a Nintendo 64 game on your PSVita/PSTV!

2. Kene Touhou Mohofu (Touhou PSP)

Touhou

Touhou for the PSP can get pretty chaotic at times! Don’t worry about the Japanese, the game is perfectly playable even if you don’t know a word.

The Touhou game for the PSP, officialy known as Kene Touhou Mohofu, is a vertical bullet-heck shooter game. In this game, you have to dodge screen-fulls of projectiles while still killing your target which may not sound too hard until you actually experience it.

Apart from the great gameplay, this fan-made Touhou game has excellent music to go along with it so that even if you keep on being killed, you’ll play on for the music!

If you’re a fan of Touhou, you can also check out Tetromino Touhou Edition and Vita Hangman Touhou Edition which are PSVita homebrew games with a Touhou theme and extra features, created by myself!

 

3. Slender PSP

Slender PSP in-game.

Like the original Slenderman game, in this PSP homebrew title, you have to collect 8 pages in dark environments while trying not to be caught by Slenderman. The PSP game is based on Quake and it outputs pretty decent framerates at around 30+ FPS most of the time.

As the PSVita has a right analogue stick, you can assign the movement buttons to them which makes the game infinitely more enjoyable! To do this, get into Adrenaline’s settings and open the official ePSP settings to configure what your right analogue does.

4. Nazi Zombies Portable

Apparently, someone thought Nazi Zombies were a cool thing and so they created a cool game based on them!

Like Slender PSP, Nazi Zombies Portable is an impressive Quake mod for the PSP. As its title suggests, the game is a zombie shooting game similar to the RotU mod for COD 4. Zombies come in waves and the main objective is to see how long you’ll survive so it’s somewhat of an endless game in that regard.

Obviously, Nazi Zombies Portable won’t get you bored quickly as it has different weapons and a currency system to buy health and defenses among other goodies.

5. CSPSP

CSPSP is a 2D Counter Strike-esque game for the PSP by Kevin-Chen. The game has online multiplayer support, many different maps to choose from and a variety of weapons. Unfortunately, the online multiplayer aspect of the game has mostly died off BUT it offers a single player mode in which you can play against AIs.

Like many other games, CSPSP benefits from the dual analogue sticks on the PSVita since the right analogue stick makes the game much easier to control if assigned to the L/R triggers.

CSPSP 1.92+ r8 in action

Conclusion

There are many other great pieces of PSP homebrew but obviously, not all could be listed down in this article. Honourable mentions include SuperTux, Cave Story, Tyrian, Basilisk II, PSPKVM, Giana Sisters and lots of other emulators some of which have native PSVita ports.

Are there any must-have PSP titles that you feel should’ve been included in the list? If so, leave them below!

The post 5 great PSP homebrew to run in Adrenaline on your newly hacked PSVita/PSTV appeared first on Wololo.net.


PS Vita: Adrenaline (PSP Emulator custom firmware) updated to version 6.6, improves performance and fixes crashes

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Adrenaline running on PS Vita 3.60. Gorgeous picture by @Freakler94 on custom vita by @Nzaki0716

Hacker TheFlow has released update 6.6 to Adrenaline for the PS Vita

What is Adrenaline for PS Vita?

Adrenaline is a Custom Firmware for the PSP, running within the PSP emulator of the PS Vita. In other words, this lets you run a complete PSP Custom Firmware on your hacked PS Vita, which according to the Readme, “transforms your PS Vita into a two-in-one device”.

The PSP was one of the best platforms ever for homebrew enthusiasts, and has lots of homemade content. I’d definitely suggest people to install Adrenaline on their PS Vita if that isn’t the case yet.

As far as this update and the previous one (6.5 from 2 days ago) are concerned, they could bring significant benefits for some of the users. Specifically (adapted from the 6.5 and 6.6 changelog):

  • Added updated inferno driver by codestation which improves performance of CSO reading.
  • Added option to choose USB device.
  • Added xmc0: option.
  • Fixed stupid mistake that made DJ max portable 1 crash. Install it again, because this has been added post-release. If you installed using System Update, you’ve to update manually to have this change included
  • Fixed little bug in msfs.
  • Removed savestate version restriction, old savestates will not disappear anymore.
  • Tekken 6 can now be played with any CPU speed.

 

(And for those of you curious about the origins of the Inferno Driver, you can check an old interview of ColdBird and Virtuous Flame, the hackers behind it, here.)

Download and install Adrenaline 6.6

You can Download Adrenaline 6.6 from the developer’s github here.

To install and run Adrenaline, from the Readme:

  1. Download Adrenaline.vpk and install it using VitaShell.
  2. Launch Adrenaline and press X to download the 6.61 firmware. After finishing it will automatically terminate.
  3. Relaunch Adrenaline, this time it will go into pspemu mode. Follow the instructions on screen.

You will need a hacked PS Vita to run Adrenaline. As a reminder, you can hack your Vita with h-encore on firmwares up to 3.68. See our Vita Hacking page for details.

The post PS Vita: Adrenaline (PSP Emulator custom firmware) updated to version 6.6, improves performance and fixes crashes appeared first on Wololo.net.

TheFlow releases PSP dual analogue stick patches for Kingdom Hearts, Metal Gear Solid and Prince of Persia for free: Greatly enhance these games on your PSVita now!

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TheFlow is known for creating awesome software, such as VitaShell and h-encore, and distributing it for free and now, he’s released three Patreon exclusives to the general public! These exlusives are dual analogue stick plugins for three PSP games namely Kingdom Hearts, Metal Gear Solid and 2 Prince of Persia games!

What are dual analogue stick patches? Why are they needed?

Dual analogue stick patches are small plugins that allow PSP games run in Adrenaline to use the dual analogue stick efficiently.

Some games like Ratatouille don’t need a plugin as Sony’s official settings work well enough (Image from the Video Games Museum)

While Sony implemented some similar functionality to the PSP emulator found on the Vita, it isn’t perfect as the available button mapping combos don’t feel right on all titles. Furthermore, some titles don’t allow for smooth camera control with Sony’s official right analogue stick mapping which is something that could hinder your game experience.

 

These patches are here to solve these issues by giving a greater range of camera viewing angles and substituting awkward button mapping for the right analogue stick. As these patches aren’t too hard to do if one understands MIPS (the PSP CPU’s architecture) assembly, a pretty large number of these are available in an all-in-one plugin called Camera Patch Lite. Unfortunately, some games require more tinkering to hack in dual analogue stick support and this is where TheFlow’s plugins come into play!

TheFlow’s recent Patreon plugin releases

Early last month, TheFlow created a Patreon and he gave his supports some perks in the form of early homebrew/plugin releases. However, TheFlow is nice enough to also release these Patreon exclusive plugins to the public for free after a while and he’s recently released the following:

  • Metal Gear Solid Remastered
    • A plugin that enables dual analogue stick camera look on the PSVita/PSTV via Adrenaline.
    • You may also get a recently released plugin that ups the framerate cap from 20 to 30FPS for a better experience!
  • Kingdom Hearts Remastered
    • This adds support for camera rotation with the right analogue stick. It doesn’t have anything to do with the Kingdom Hearts Remix games, which are remasters, on PS3 and PS4!
  • Prince Of Persia Remastered
    • This plugin supports both Prince of Persia Revelations and Rival Swords

There are also dual analogue stick plugins for GTA L/VCS, Tomb Raider, Splinter Cell and Resistence: Retribution if you fancy those games!

Conclusion

You may now play Metal Gear on steroids through your PSVita! (Image from EmuParadise)

To get these plugins, simply follow the link below and make sure to read the README for install instructions. If you wish to support TheFlow and look at a picture of his face ($32+/month donators), simply follow the link below!

Download links: https://github.com/TheOfficialFloW/RemasteredControls/releases

README (install instructions): https://github.com/TheOfficialFloW/RemasteredControls/blob/master/README.md

TheFlow’s Twitter (further info about his work): https://twitter.com/theflow0

TheFlow’s Patreon: https://www.patreon.com/TheOfficialFloW

The featured image is from EmuParadise

The post TheFlow releases PSP dual analogue stick patches for Kingdom Hearts, Metal Gear Solid and Prince of Persia for free: Greatly enhance these games on your PSVita now! appeared first on Wololo.net.

Recent PSVita/PSTV releases: VitaGrafix Configurator, RPPHS homebrew game and DaedalusX64 1.1.3 with performance improvements

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The PSVita homebrew scene is still alive and well which means that interesting stuff is still dropping! This time, we have VitaGrafix Configurator, a homebrew game called RPPHS and an update to DaedalusX64 for the PSP!

VitaGrafix Configurator

As its name suggests, VitaGrafix Configurator is a utility by Kirezar that allows you to set up Electry’s VitaGrafix plugin. This Lua utility allows you to select between supported games and graphically set their:

  • Whether VitaGrafix is enabled for them or not
  • The in-game OSD

    VitaGrafix Configurator in action

  • The Internal resolution
  • The Framebuffer resolution
  • FPS Cap
  • It must be noted that some options aren’t available for all titles as this utility only shows options that VitaGrafix supports!
    • You need to have VitaGrafix already installed to use this utility!

Thanks to this utility, you don’t have to mess around with the config file yourself which could be a bit of a daunting task to do with the on-screen keyboard of your PSVita/PSTV. Furthermore, this utility allows you to test different settings more quickly which makes it even more useful coupled with an a plugin that has an FPS counter like LOLIcon or Framecounter.

Thanks Kirezar for making my request in the VitaGrafix article a reality 😉

RPPHS – A top-down shooter similar to Geometry Wars

RPPHS is a homebrew game by G333333 and MotoLegacy that’s similar to Geometry Wars (Geometry Wars 3 is available on the Vita). This top-down shooter is still a little rough around the edges but it still works pretty well. Feature-wise, it’s at the current state:

  • A good framerate while playing the game
  • Two different weapons which are a laser beam and bombs
  • Simple but nicely designed ‘enemies’ that you have to shot at
  • Usage of the right analogue stick for aiming

    In-game screenshot of RPHSS

  • Background music and sound effects – remember to configure their volume via the ‘Options’ menu
  • Nice little particle animations when you kill an enemy, drop a bomb or when your beams hit the wall
  • The touchscreen isn’t used so this game is PSTV friendly

While feature-wise, it’s mostly there, there are some things that I think require a bit of fixing up. These things range from uncentered score information when you pause the game, the missing capitalisation in the ‘quit’ entry of the main menu and the lack of a controls tutorial. Something that also rubs me a bit the wrong way is that the sprite you control is facing one way but you can shoot the other way which makes it look unnatural.

Hopefully, the two behind this game fix the rough spots and transform this into an excellent game as I think this game only needs a bit of polish to be awesome!

DaedalusX64 v1.1.3

DaedalusX64 is an N64 emulator for the PSP but many people use it on their PSVita/PSTV because there’s no native alternative. ‘TheMrIron2’ and ‘z2442’ seem to be working on improving this mad hack-up of an emulator. Recently, version 1.1.2 and 1.1.3 have been released and these brought along:

  • Minor changes to the code and makefile along with compilation via the latest PSP SDK – version 1.1.2
  • Code optimisation which brought about faster math processing and improvements in the emulation of the Media Engine; both of these combined provide better performance which may make some N64 titles more enjoyable – v1.1.3

    Updates to Daedalus are becoming somewhat substantial which could result in noticeable improvements!

    • TheMrIron2 also mentioned that he intends to rewrite the Media Engine’s job manager which would speed up sound processing and bring massive speed-ups to games like F-Zero X. He’s already done some commits from when v1.1.3 was released so that may mean that a new release may be up soon!
    • Version 1.1.3 is only provided in EBOOT.PBP format so you must have version 1.1.2 or another version of DaedalusX64 installed to use it.

Conclusion

To get the homebrew mentioned in this article, simply follow the links below. If you encounter any bugs, report them in the Issues tabs of the GitHub links below! VitaGrafix and RPPHS are both available on VitaDB so you can get them directly on your Vita via VHBB!

VitaGrafix Configurator GitHub release page: https://github.com/Kirezar/VitaGrafixConfigurator/releases/latest

VitaGrafix Configurator README (important info on how it works): https://github.com/Kirezar/VitaGrafixConfigurator/blob/master/README.md

RPPHS GitHub release page: https://github.com/G333333/RPPHS/releases/latest

RPHSS Wololo /talk page (more info): http://wololo.net/talk/viewtopic.php?f=116&t=49457

DaedalusX64 1.1.3 GitHub release page: https://github.com/z2442/daedalus/releases/latest

The post Recent PSVita/PSTV releases: VitaGrafix Configurator, RPPHS homebrew game and DaedalusX64 1.1.3 with performance improvements appeared first on Wololo.net.

Release: PSP HD GUI (PSP on PS4 GUI/repacking Tool)

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Developer xDPx has released a GUI tool named PSP HD GUI, which allows you to repack PSP isos into an fpkg. The aim is to run PSP games on your (hacked) PS4 within its integrated PSP emulator (PSPHD).

It’s important to note that this is just a GUI that helps making the process of installing PSP isos on the PS4 easier, not that it will magically make them work better: running PSP games on the PS4 appears to be somewhat possible, but compatibility so far has proven to be very low. PS3Dev Wiki has a PSP on PS4 compatibility page which reports that 5 out of 37 tested games so far actually run in a playable state.

Nevertheless, such a GUI could help people give it a try themselves, and confirm whether or not a larger portion of the PSP library could ultimately run on hacked PS4s.

Download PSP HD GUI

PSP HD Gui 1.0 can be downloaded from the developer’s github here. Please note that at the time of writing, we have not tested this tool.

Source: via playstationhax

The post Release: PSP HD GUI (PSP on PS4 GUI/repacking Tool) appeared first on Wololo.net.

PPSSPP 1.7 released – Major speed boosts in some games, crash fixes on Note 9 and some Xiaomi devices, Discord Integration, sound/graphic issue fixes, loading times improved in certain games and more!

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PPSSPP is quite a mature emulator so it doesn’t see many official updates as it works pretty well for the most part. However, bugs and issues are always there and now, PPSSPP 1.7 has been released to address a bunch of these and also add some new stuff!

What is PPSSPP?

As its name suggests, PPSSPP is a PSP emulator that’s available for a many platforms including PCs, Android and iOS.

PPSSPP lets you play fully featured games that aren’t full of IAPs on your Android/iOS device! (Gurumin: A Monstrous Adventure is the game shown)

Without a doubt, it’s the go-to PSP emulator because it not only offers good compatibility and performance but also offers a whole slew of great features. These features include:

  • Support for native PSP save files and save state support
  • Ability to render PSP games at higher resolutions up to and including 5k
    • This makes some PSP games, such as Tekken 6, look closer to PS2/3 games rather than PSP ones!
  • Screen filters like FXAA which make games look better
  • Homebrew support so you can experience (or be nostalgic about) the glorious days of PSP homebrew
  • DLC support so you can experience the most out of the PSP library
  • Support for both physical controllers and touch controls so you can play your favourite PSP games on the go how you please
  • Many other features including multi-language support and CSO support

What got updated in PPSSPP version 1.7?

PPSSPP 1.7, which came 5 months after PPSSPP 1.6, comes along with the following updates:

  • Greatly improved performance in some Gundam and Earth Defense Force games, including Earth Defense 2 Portable

    Discord Integration support allows you to show everybody on Discord which game you’re playing on PPSSPP! Image from the hyperlink to the left

  • A fix for crashes related to Vulkan rendering on the Galaxy Note 9, some Xiaomi devices and the new Nvidia Shield
  • DTM:Race Driver and some other games had some rendering issues fixed thanks to the implementation of vertex range culling
  • Issues with post-processing shaders on OpenGL 3+ were fixed. Some issues relating to sound output switching on Windows (via WASAPI) were also fixed
  • Some texture decoding code was optimised which could improve loading times in some games, namely Medal of Honor Heroes 2, when using Vulkan rendering
  • Simple Discord integration is now a thing on Windows, macOS and Linux.
    • Thanks to this, you can show your friends what you’re playing!
  • Other stuff including many bug fixes and compatibility fixes which can be browsed over at PPSSPP’s GitHub Issues page

It’s recommended to upgrade to version 1.7 especially if you’re encountering issues with PPSSPP 1.6. This is because PPSSPP 1.7 contains many bug fixes and some improvements which may fix some annoyances or problems you were facing before.

The Play Store version will be rolled out next week so if you want to grab PPSSPP 1.7 for your Android smartphone right now, you have to download and manually install the APK file.

Conclusion

To get PPSSPP, simply follow the link below and grab the appropriate file for your selected platform. If you encounter any bugs, report them to the GitHub Issues page above!

PPSSPP download page: https://www.ppsspp.org/downloads.html

The post PPSSPP 1.7 released – Major speed boosts in some games, crash fixes on Note 9 and some Xiaomi devices, Discord Integration, sound/graphic issue fixes, loading times improved in certain games and more! appeared first on Wololo.net.

3 great PSP/PS1 games made even better when played on the PSVita via Adrenaline – A look at some older games to play this holiday season on your trusty portable!

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The Christmas season is almost with us and for some, it brings long road trips and somewhat boring visits to relatives. As a result, it’s a good idea to have something cool to play and in this article, we’ll be looking at a couple of great PSP/PS1 games made even better when played on the PSVita!

Introduction

Before you questioning your sanity, the reason behind choosing to speak about PSP/PS1 games is because of two things. One of these is because these platforms have more great games that target Western audiences and the other is simply because I experienced the game library of these consoles more than that of the PSVita.

Undoubtedly, the recommended software to play these games on is Adrenaline by TheFlow.

1. Chrono Trigger (PS1)

From the half a dozen RPGs that I have played, the best one of them is, without a single doubt, Chrono Trigger. Chrono Trigger, by Square, was originally released by Square in 1995 for the SNES but a somewhat enhanced version was released for the PlayStation 1 in 1999 along with other releases further down the line.

Chrono Trigger is an excellent RPG which you should surely check out! Chrono Cross is another good PS1 RPG to check out 😉

In this great RPG, you play as a couple of adventurers trying to save the world from being reduced to rubble by Lavos. In order to stop Lavos, you have to traverse between a couple of different time periods while defeating enemies and becoming more powerful. You also meet a couple of characters which you could add to your party.

Other than simply being a great way to pass time, it also has an enticing story and very nice scenery so it’s recommended you give it a go! By playing it via Adrenaline on the PSVita, you get access to screen filters (which make it look nicer) and save states (which you’ll MOST CERTAINLY NEED) that make the experience more enjoyable.

Recommended for: People who love RPGs and want to spend most of their Christmas season focused on one game. Make sure you download a walkthrough if you won’t have internet access because it’s pretty easy to get stuck at times!

2. God Of War: Ghost Of Sparta (PSP)

God Of War: Ghost Of Sparta looks very nice for a PSP game and could be made even better on the PSVita!

The God Of War series doesn’t require much introduction but if you like Ancient Greek scenery, action-packed gameplay and great games, then you should surely check it out.

God Of War: Ghost of Sparta is a game that could never really bore you since action is almost non-stop and the PSP version runs at a really good framerate while offering decent visuals.

On the PSVita, it’s even better because you could assign the right analogue stick to the L/R triggers to make evading enemies easier.

Recommended for: Those who like action-packed gameplay and/or have never played a God Of War game before. If you already played this one, you could always opt for God Of War Collection which is a port of GoW I and II (PS2 games) to the Vita!

3. Burnout Legends (PSP)

Do you like games in which you do a lot of racing, escape cops and ram other cars to oblivion? If so, Burnout Legends is a game that you should CERTAINLY play more than once! Originally released in 2005, Burnout Legends is a game that gives you the ability to wreak havoc just for fun while running at a great frame rate and offering a decent selection of cars.

In Burnout Legends, you’ll be destroying cars like there’s no tomorrow 😉

Other than simply having good gameplay mechanics, it also has a decent amount of replay-ability since it’s unlikely that you get gold medals in every race on the first go. By earning more gold medals and getting better scores, you unlock even more cars which are even better at creating chaos (yes, there are game modes that REQUIRE you to cause chaos to win) so you can have even more fun!

As this game is an early PSP title, it does suffer a bit in the graphics department and as a result, Adrenaline greatly improves your experience thanks to the Advanced AA filter which reduces the amount of protruding jagged edges.

Recommended for: Players who want to play a racing game on the PSVita, as there aren’t many native ones available, that comes with twist. Have fun wrecking cars and performing signature takedowns like “Gone Fishin'” 😉

Conclusion

If you thought your PSVita is useless, think again because there are many more games out there that are a joy to play with physical controls and the OLED screen found on 1k models!

Just remember to take an extra proprietary PSVita cable with you if you own a PSVita 1k because Sony thought it was funny to use a weird cable for the initial version….

The post 3 great PSP/PS1 games made even better when played on the PSVita via Adrenaline – A look at some older games to play this holiday season on your trusty portable! appeared first on Wololo.net.

3 fun GBA games to play on your PlayStation Vita or PSP- Switching over to the Nintendo side for some game ideas

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The PSVita and PSP emulate many consoles well and the GameBoy Advance is no exception. With a fitting control scheme and good performance, playing GBA games on these portables is a joy and that’s why we’re gonna take a look at some titles worthy to play during this holiday season!

Introduction

The GameBoy Advance has been chosen because it’s the most recent Nintendo portable that you can emulate on the PSVita (and PSP). Another reason is that the game library of Nintendo consoles differs quite a bit from that of what Sony consoles offer so emulating the GBA gives you access to more light-hearted titles and many exclusives.

The recommended software to use on the PSP is gPSP and RetroArch/mGBA on the PSVita. That being said, I use gPSP via Adrenaline on my PSVita for the screen filters but that’s just because I like the Advanced AA filter too much and I never got around to setting up RetroArch correctly.

1. The Legend Of Zelda: The Minish Cap

Obviously, no list of GBA games can be complete without mentioning at least one Zelda game. The Legend of Zelda: The Minish Cap was initially a GBA exclusive Zelda game (but it was later made available on Virtual Console) that has Vaati as its main villain.

3 fun GBA games to play on your PSVita/PSP

With the aid of screen filters, Zelda: The Minish Cap looks really nice on the PSVita 1K thanks to its OLED screen!

In a nutshell, Vaati turned princess Zelda into stone and…. you guessed it, Link has to save the day by defeating Vaati and saving Zelda. This is done by shrinking down in size to the world of the Picori and exploring several areas, all with their unique style and enemies. Other than simply following the main quest, there are also many heart pieces to collect so that the game never quite gets boring.

If you haven’t played a Zelda game before, then this one is a great place to start as it’s not as difficult as earlier Zelda games. Furthermore, emulators have save states so they could save you the frustration of being defeated in more challenging stages 😉

Recommended for: People who are new to the RPG genre or want an easy RPG to play on the go. As with many RPGs, it’s recommended you download a walkthrough if you’re going somewhere without internet this Christmas season as you may get stuck at certain points.

2. Drill Dozer

Drill Dozer is a pretty fun game if you want to play something different!

Drill Dozer is a lesser known GBA title that has great visuals and gameplay considering the hardware of the GBA. Originally released in 2005(JP)/2006(NA), this game has you playing as Jill in her drill dozer which is a powerful robo-drill that lets you dig holes through virtually everything by pressing the L/R triggers. You may also buy upgrades with in-game currency so that you could drill through stuff faster and have more health.

In this game, you have to retrieve the Red Diamond that a rival gang stole from Jill’s gang and to do this, you have to traverse through 17 well-designed stages and drill through a bunch of enemies. Overall, the game is quite fun even though it is a little short in my opinion.

Recommended for: Those who like action adventure games that are pretty easy, have colourful graphics and aren’t too long. Excellent to play on a moderately long road trip and could be a fun game for younger relatives to play.

3. Castlevania: Aria of Sorrow

Castlevania Aria Of Sorrow is a pretty good GBA game that you should surely check out!

If you’re looking for a great Castlevania game to play this Christmas, then look no further as 2003’s Aria of Sorrow fits the bill perfectly. The game has you playing as Soma Cruz, a transfer student in Japan, who manages to end up in Dracula’s castle and wants to get out. This is done by fighting a barrage of enemies with melee weapons and tactical souls (which are pretty fun to play with) in order to learn more about Dracula’s prophecies.

Castlevania: Aria Of Sorrows has pretty good graphics for its time and performs quite well. Difficulty-wise, it isn’t too hard but save states come in handy at times

Recommended for: People who like action side-scrolling platform games with an interesting story line and great gameplay. It’s also great for for those who want to get into the Castlevania series without playing older and more difficult installments in the series first.

Conclusion

If you’ve become tired of your PSP/PSVita, think again because there are hundreds of great games you can emulate which you may have never heard about!

In my opinion, nothing beats physical controls so playing games on smartphones will never be quite as enjoyable as playing them on a dedicated portable console 😉

To get more game ideas, check out last week’s PSP/PS1 game recommendations article!

The post 3 fun GBA games to play on your PlayStation Vita or PSP- Switching over to the Nintendo side for some game ideas appeared first on Wololo.net.


Overlooked PSP releases that took place this year (and 2 interesting stories about their origin) – Hydra Castle Labyrinth port, CMFileManager PSP and UniPCEmu

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Many homebrew and emulator developers seem to have gone fishing for a couple of Black Friday deals this week and as a result, news on those fronts has been scarce. In times like this, I go looking around for something a little unusual and to my surprise, I found a couple of PSP homebrew releases that few if any of us have heard of!

Hydra Castle Labyrinth ported to the PSP

Sometime in 2016/7, an anonymous user on 4chan apparently worked on porting Hydra Castle Labyrinth to the Nintendo 3DS. Then, in March 2017, a GBATemp found this user’s work and brought it some visibility. Shortly after, the 3DS’ port source code was uploaded to GitHub and it turned out that it contained a nearly complete PSP port!

Hydra Castle Labyrinth for the PSP works quite well and it’s on-par with the PSVita port!

Fast forwarding a little under a year, in February 2018, Wololo /talk user “carstene1ns”, with the help “ptitSeb”, was able to polish up and fix up the PSP port enough so that it could enjoy by the public. I personally tested it on my PSVita via Adrenaline and these are my observations:

  • Sound and music work
  • Performance is quite good and I didn’t notice any stutters in my short play session
  • Both the d-pad and the analogue stick can be used for movement
  • There’s an option to use 1:1 scaling, to fill the screen while keeping the game’s aspect ratio (4:3) and to stretch the game to 16:9
  • There’s a blur mode which you can enable for smoother graphics

To get this homebrew game, follow this link to its Wololo /talk thread. If you have a PSVita, you can get a native port of HCL for it via VHBB.

CMFileManager PSP

If you were around a couple of years ago, then you may have head of a homebrew called CyanogenPSP. This homebrew provided your PSP with an Android-esque interface and it had numerous features including:

  • A launcher for homebrew, PS1 games and PSP games
  • A picture viewer and music player

    CMFileManager PSP is probably the best PSP file manager out there even though it’s a little late to the game 😉

  • Support for custom wallpapers and fonts among other features

While it included a lot of features and looked quite nice, its developer, Joel16, says that its code was quite a mess and the file manager barely worked. To ‘remedy’ this, he decided to give the PSP scene one final contribution and that was the release of CMFileManagerPSP which, obviously, contains much better coding than CyanogenPSP as Joel16 has learned a lot during his Computer Engineering course.

CMFileManagerPSP looks very similar to NXShell and provides the following features:

  • Ability to copy/move/paste/delete and rename files and folders. You may also create folders
  • Option to browse flash0 and flash1 although you should be careful not to mess around with anything here unless you know what you’re doing
  • An image viewer (which didn’t work properly on the images I tried)
  • A dark theme although I prefer the lighter one
  • It can launch ISOs and homebrew
  • Many other features including auto USB mounting and a nice looking status bar

To grab CMFileManagerPSP, follow this link to its Wololo /talk page. If you had already downloaded it a short while back, note that version 1.01 was made available a week ago!

UniPCEmu

UniPCEmu, by ‘Superfury’, is an x86 emulator that was originally made for the PSP but later on, it got ported to Windows and Android. This emulator apparently lets you emulate a whole slew of different hardware configurations, from an IBM PC with an 8086 to a Compaq Deskpro 386 with an 80486.

UniPCEmu has a whole slew of options you can fiddle with it but it’s a little complex to set up!

Unlike the other two pieces of homebrew mentioned in this article, there isn’t much of a story relating to the PSP version but I could come up with the following conclusions after loading it up on my PSVita:

  • It has a whole slew of options to configure which hints that it values compatibility and accuracy over other emulators
  • The menu is similar to that found in DaedalusX64 with the L/R triggers to navigate between pages
  • The EBOOT takes a long time to load but it eventually works
  • According to its developer, performance isn’t the best but you should try it anyway if you want to play some old DOS games on your PSP

For more information, check out the website linked above or its Wololo /talk thread.

Conclusion

It is quite surprising that the PSP is still receiving some homebrew even after a whopping 14 years following its original release in Japan.

Without a doubt, this is a console that holds a special place in the hearts of many of us and if you want to get back to the old PSP glory days, you can grab one for cheap nowadays. Alternatively, you can get a PSVita which is essentially a PSP on steroids plus its own game library and many notable homebrew games/ports!

The post Overlooked PSP releases that took place this year (and 2 interesting stories about their origin) – Hydra Castle Labyrinth port, CMFileManager PSP and UniPCEmu appeared first on Wololo.net.

Emulation News: PPSSPP 1.7.5 Released, Ryujinx can now load Super Smash Bros Ultimate which was released yesterday and Citra (3DS Emulator) Gets Accurate LLE Audio Emulation

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The emulation scene never quite sleeps and recently, new developments have been occurring all over. This time, we have PPSSPP 1.7.5, SSBU loading in Ryujinx and Citra’s audio emulation taking a great step forward.

PPSSPP 1.7.5 released with bug fixes for Android

PPSSPP 1.7.5 on a 2012 Nexus 7 running Android 6.0.1

Unless you haven’t been following emulation at all for the past few years, then you know that PPSSPP is the go-to PSP emulator on all platforms. Recently, PPSSPP 1.7 was released and it brought about speed boosts in some games, Discord integration and other features. However, as with all software, bugs still remain and as a result, PPSSPP 1.7 got some supplementary updates to fix some stuff.

From what could be gathered, PPSSPP 1.7.5 is an Android-only update that was released a few days ago and comes with a minor bug fix . On the other hand, the latest version of PPSSPP for other platforms is version 1.7.4 and that comes with some unidentified crash fixes.

To grab PPSSPP 1.7.5, you have to get it directly from the Play Store because it’s not available on the PPSSPP website in APK form.

Ryujinx now loading SSBU!

Emulation News: PPSSPP 1.7.5 released, SSBU booting in Ryujinx and Citra finally gets good audio

Ryujinx can now get to the main menu of SSBU. However, there are some missing textures and graphical issues in the image above so don’t expect to be able to play SSBU at full speed on your PC tomorrow!

Recently, Nintendo Switch emulation has been progressing at a very fast pace with Yuzu already emulating Pokemon Let’s Go at semi-playable speeds. Now, the people behind Ryujinx, Yuzu’s competitor, have decided to let us know that the emulator is still alive and well after 2 months without giving any updates on Twitter.

 

This announcement comes in the form of a tweet that shows Super Smash Bros Ultimate, a Switch game released just yesterday, booting to the main menu in a development build of Ryujinx. Seeing SSBU running on a Switch emulator already is pretty promising but no word has been given about whether the title gets in-game or not.

It’s also been confirmed that Yuzu currently can’t boot SSBU but that may soon change given the rapid pace of development on that emulator.

Citra gets LLE Audio Emulation through a project called Teakra

Yesterday, the Citra folks published a report/story about how LLE audio came to be in Citra (the go-to 3DS emulator). While it’s a very interesting (and fun) read, it’s quite long so it will be reduced to point form for quicker reading:

  • Up until now, Citra only include HLE (High Level) Audio emulation.

    Working on emulating a device’s audio chip is pretty daunting work but wwylele pushed on! (Image is some design work from wwylele when he working with the DSP)

    • This provides good speed and high quality audio but it has the problem of not working with all games. It happens because it implements the audio outputting code on a per-game basis rather than emulating the audio chip found inside the 3DS.
    • As a result, Citra’s audio emulation had a couple of quirks and some games like Pokémon X / Y took issue with this and refused to work correctly.
  • To fix this issue, developer wwylele took on the task of creating an LLE Audio interpreter for accurate audio emulation
    • Work on this started project, called Teakra, started in January 2018 and progress got quite far but DMA emulation gave wwylele some issues. Due to these issues, wwylele wasted countless hours and decided to give up on Teakra in mid-September 2018.
    • Then, out of nowhere, he picked up work on DMA emulation late last month and now, LLE emulation has been integrated into Citra’s code.
  • Currently, LLE audio emulation makes games run at 5 FPS but there’s considerable room for improvement and in its current state, it makes finding/debugging audio issues much easier so it could help with improving HLE audio emulation.

For more information, check out Citra’s blog post about the matter which is a joy to read even for people that don’t know much about hardware stuff!

Conclusion

Without a doubt, emulation keeps on being a fascinating thing that never stops amazing us. Thanks to various passionate developers, like wwylele in the piece above, we could run our favourite games on newer devices and experience older games with better graphics, mods and other improvements!

The post Emulation News: PPSSPP 1.7.5 Released, Ryujinx can now load Super Smash Bros Ultimate which was released yesterday and Citra (3DS Emulator) Gets Accurate LLE Audio Emulation appeared first on Wololo.net.

A trip down the PSP’s past: Web Portals, the things that let us imagine that our PSP was something else!

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Many of us have been proud PSP owners sometime in our life and while the console we owned may have seen better days, the memories still live on. Among my memories of the PSP days, I fondly remember web portals which allowed me to ‘experience‘ a massively watered down version of iOS before getting an iPod Touch!

What are web portals?

Web portals provided extremely watered down experiences but they were quite fun to play around with. (X5 Leopard shown)

In its most basic form, a web portal is a locally stored website that consists of many HTML files and images. However, most of them also make use of SWF files that are rendered through Flash Player 6 which is bundled with the PSP’s system software. Using these web portals is pretty easy as all you have to do is copy them to your PSP and navigate to the portal’s ‘index.html’ with the browser.

While they were pretty popular in the PSP’s heyday, they’re mostly forgotten nowadays and finding downloads links for them may prove a bit difficult sometimes since “dl.qj.net” is no longer online. If your PSP is no longer working, you may also use them through Adrenaline on your PSVita as the PSP browser fully works!

4 web portals you should check out

While they may not sound impressive today, web portals allowed many of us to ‘experience’ things we dreamt about owning! (iPSP shown in picture)

Over the years, many web portals have been shared online and some of the more notable ones are:

  • iPSP
    • Back in 2008-2010, getting an iPhone or iPod Touch was a dream for many kids who didn’t have much income but you could always pretend you had an iOS device with your PSP! 😉
  • pspwXp
    • Ever wanted to get the Windows XP (or Vista) experience on your PSP? Well, with this portal, you can have a watered down experience that’s quite entertaining to use and look at!
  • X5 Leopard
    • Once upon a time, Mac OS X Leopard was all the rage and obviously, some of us wanted to experience it on our PSP so this web portal was made.
  • Nintendo DS portal
    • If you had a PSP but also wanted to experience the UI of the competitor, this portal was probably the one you should’ve gone witih.
    • Alternatively, you could emulate the DS with DSonPSP with framerates ranging from 0.01-0.1FPS

Conclusion

While some people may consider these portals as unimportant, I personally think that they should still be preserved since they are likely to trigger nostalgia in many of us and whether we like it or not, they are still part of PSP homebrew history!

To see some web portals in action, check out the video linked below. Wololo is not affiliated with the YouTube channel that uploaded the video and it’s only being provided for informational purposes

The post A trip down the PSP’s past: Web Portals, the things that let us imagine that our PSP was something else! appeared first on Wololo.net.

Recent PlayStation Classic News: PPSSPP (PSP emulator) port released, tool to directly boot into RetroArch released and BleemSync to get exFAT and NTFS support!

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The PlayStation Classic may not be an excellent way to spend $99 but now that it’s being discounted to around half of that price on Amazon ($54.99), it may be a more appealing purchase. As it’s very easy to hack, its hacking scene is pretty active and is seeing a lot of great things like a PSP emulator, a tool to boot directly into RetroArch and some important features promised for BleemSync 1.0!

PPSSPP ported to the PlayStation Classic

Back in the day, the PSP was a pretty big hit with many gamers even though its successor, the PSVita, saw less success. Nowadays, its graphics are a bit dated but it’s seen a revival in popularity through emulation and now, the PlayStation Classic got its own port of the go-to PSP emulator named PPSSPP!

Thanks to PPSSPP, you’ll be able to play some awesome PSP games like BurnOut Legends or you could play some Project Diva if that’s more your thing! 😉

According to reports on Reddit and a spreadsheet on Google Drive, the emulator runs decently and the following titles seem to run well:

  • Patapon
  • LocoRoco
  • Street Fighter Alpha 3 MAX
  • An unspecified Burnout game
  • Crisis Core – Final Fantasy 7 from a YouTube video
  • According to Swingflip, PPSSPP’s performance on the PSC is better than that found on the SNES Classic or Raspberry Pi 3 Model B

To grab the PPSSPP emulator, which is provided as a RetroArch core, simply head over to this link and download the ZIP file provided. You might need to enable “Block Transfer GPU” to remove graphical issues in certain games. Some titles, like Tekken 6, do not work so your mileage may vary.

PSC_RetroBoot version 0.2 – A tool to boot directly into RetroArch

If you think you played enough PlayStation 1 games for now, you’ll be happy to know that you can boot your PlayStation Classic directly into RetroArch so you can start playing games for other consoles straight away!

Did you buy a PlayStation Classic solely to hack and use non-PlayStation 1 emulators on? If so, PSC_RetroBoot is an ideal tool for you as it directly boots your console into RetroArch.

Among the features that PSC_RetroBoot has, we find:

  • Direct booting into RetroArch, duh!
  • Ability to play the 20 built-in games as this runs off USB without modifying the pre-loaded files
  • Game scanning and playlist creation capabililties
  • Two RetroArch cores namely PPSSPP and Mupen64Plus

To get this small yet useful tool, head over to this Reddit thread and grab the provided ZIP file. To use PSC_RetroBoot, get a pendrive, format it as FAT32/EXT4, name the volume you created SONY and copy over the files of the ZIP!

BleemSync 1.0 to have NTFS/exFAT support

The days of using FAT32-formatted BleemSync sticks will soon be over thanks to upcoming NTFS/exFAT support!

As of right now, BleemSync only supports FAT32 and EXT4-formatted pen drives and while these are enough for most use-cases, they aren’t an ideal selection especially when you consider that most will use FAT32. To remedy this, BleemSync 1.0 will also support NTFS and exFAT which are vastly superior file systems that have less major issues that can also provide better performance!

FAT32 is an ancient filesystem that has stayed mostly unchanged since 1996 when 2GB hard drives were the norm, is prone to file corruption on certain pen drives especially if there are system freezes and has the notorious 4GB file size limit which might present problems later on if some software needs to use large files (maybe like a SheepShaver port!).

BleemSync 1.0 is set to release in the near future but it already missed its ‘next week’ ETA that Swingflip gave on January 7, 2019. It’s important to note that FAT32 will still have to be used for the first boot of BleemSync but afterwards, you’ll be able to use a better filesystem.

Conclusion

Undoubtedly, the most anticipated thing in the PlayStation Classic community right now is BleemSync 1.0 but even if you’re eagerly waiting for it, the best thing to do is to stay put and wait. After all, BleemSync 1.0 will be a pretty major release so perhaps waiting a bit more in order to get a stable release with few to no issues isn’t so bad after all!

Wololo might receive some commissions when you purchase items from affiliate links such as the PlayStation Classic purchase link in the introductory paragraph.

The post Recent PlayStation Classic News: PPSSPP (PSP emulator) port released, tool to directly boot into RetroArch released and BleemSync to get exFAT and NTFS support! appeared first on Wololo.net.

Adrenaline 6.8 released: Support for h-encore 2.0, PS1 slowdowns fixed and a sharp bilinear without scanlines filter added!

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Undoubtedly, Adrenaline is one of the most (if not the most) used PSVita homebrew available since it lets you turn your Vita/PSTV into a fully-fledged PSP. As a result, most of its bugs have already been ironed out and releases have slowed down but occasionally, TheFlow allows it an update and now, Adrenaline 6.8 has been released.

What is Adrenaline?

Adrenaline, by TheFlow, is an ePSP hack for HENkaku/taiHEN-enabled PSVita/PSTV consoles running FW 3.60-3.68.

 Adrenaline gives you the full XMB experience which you can further customise to your liking!

Originally released in late 2016, Adrenaline has come a long way and nowadays, it’s pretty beefed up and has a large number of great features such as:

  • Support for almost all PSP and PS1 games.
    • If you’re into compressing your games, CSO and other space-saving formats are also supported
  • The full XMB experience with support for the PSP’s plugins such as CXMB and others
  • Save states so that you can make some games less frustrating
  • Screen filters, such as Advanced AA, to make games look better
  • Support for mapping the right analogue stick to control games with through game patches like Camera Patch Lite and TheFlow’s own patches
  • Many other features including WiFi support, the ability to use the PSP’s USB transfer mode for copying files and 64MB RAM for homebrew requiring the PSP Slim or newer

What does Adrenaline 6.8 bring along?

Adrenaline 6.8 is an incremental update which brings about some important things namely:

  • A fix, by rsn8887, for the slowdowns encountered when emulating certain PlayStation 1 titles.
  • The addition of a sharp bilinear without scanlines screen filter also by rsn8887 (Patreon)
  • Support for h-encore 2.0 which can come in handy if you’re still on FW 3.67/3.68 even though you shouldn’t be since modoru lets you downgrade to FW 3.60/3.65 thus letting you use HENkaku Enso (hacks at boot time).

If you want to save yourself the hassle of reinstalling the PSP’s FW 6.61, you can update Adrenaline by replacing a few files!

Even though it’s a somewhat small update, it’s recommended you upgrade to it especially if you play PS1 games. Updating Adrenaline is pretty simple and can be done by following these steps:

  1. Download the Adrenaline VPK from the link below
  2. Open it with an archive viewer and extract all the files from the “sce_module” directory
  3. Copy them to “ux0:/app/PSPEMUCFW/sce_module” and replace the existing files
  4. Open Adrenaline and enjoy!
  5. Obviously, this requires you to have Adrenaline already installed and should only be done if you have Adrenaline 6.0 or above or installed.

If you don’t have Adrenaline installed or have an ancient version, you can install it by downloading the VPK, installing it through VitaShell and then copying the PSP FW 6.61 PBP file to “ux0:/app/PSPEMUCFW”.

Conclusion

If you encounter any issues, report them to TheFlow through the Issues tab of the GitHub link below. You may also donate a few bucks to TheFlow via his Patreon as a token of appreciation for his work.

Hopefully, in the near future, even FW 3.69/3.70 users can enjoy Adrenaline with TheFlow’s upcoming hack as it truly makes the PSVita much more useful!

Adrenaline 6.8 download link + change log: https://github.com/TheOfficialFloW/Adrenaline/releases/latest

TheFlow’s Patreon: https://www.patreon.com/TheOfficialFloW

TheFlow’s Twitter (further updates): https://twitter.com/theflow0

The post Adrenaline 6.8 released: Support for h-encore 2.0, PS1 slowdowns fixed and a sharp bilinear without scanlines filter added! appeared first on Wololo.net.

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