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July/August Tutorial contest: vote for your favorite entry!

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Our entries for the July/August tutorial contest are in! You have 5 days to vote on /talk for your favorite tutorials. The winner of each category will get a $10 PSN Code.

Every month, we give away a total of $60 in PSN codes in our monthly tutorial contest, for the best guides in each category: PSP, PS Vita, PS4, PS3, and 3DS.

I have to apologize as I let this one slip for 2 months, so the July contest now becomes the July/August contest. We received 10 entries this month, a pretty good number! PS4 and PS3 received a single entriy each, so the authors of these respective tutorials get $10 each.

tutorial contest

We’re also giving an extra $10 to the best tutorial this month, as voted by myself and the mods. All tutorials that entered the contest qualify for this additional vote. (The winners of the PS3 and PS4 sections also qualify for this bonus prize, which is why I am not sending them their $10 yet)

Voting will end in 5 days, after that we’ll start the September contest :)

Good luck to everyone, keep the cool guides coming!

The post July/August Tutorial contest: vote for your favorite entry! appeared first on Wololo.net.


CSPSP 1.92+ updated to r7.1 – New online server

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If your good ol’ PSP has been collecting dust recently, it might be time to take it out for a ride! That, or you have a PS Vita running VHBL or TN-V that could enjoy this homebrew.

/Talk member UnLuck3R has been updating his own fork of CSPSP recently. Named CSPSP 1.92+, the changes brought to the original games are, as UnLuck3R states himself, not “a major update”. He’s a fan of the game though, and has been maintaining his fork with changes to the source code. So, his work is in general a bit more than your typical “mod”, and a bit less than a full fledged “update”.

The latest update, r7.1, however, brings support for a new “master server”, meaning you can play online again. Yay! The success of that server will depend on how many people are still motivated to play this “oldie but goodie”.

cspsp4kn3

A “top down” version of a popular FPS, in the Golden days of PSP homebrews, CSPSP was considered to be one of the best homebrews of the scene. Give it a try!

Those of you who want to create their own CSPSP server can give this a try. Note: I haven’t tested.

Download CSPSP 1.92+

You can download CSPSP+ here

Source: UnLuck3R on /talk

The post CSPSP 1.92+ updated to r7.1 – New online server appeared first on Wololo.net.

$60 to win in our monthly tutorial contest! July/August winners announced, and September contest begins!

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Every month we organize a tutorial contest for our 5 favorite devices: the PS Vita, the PS4, the 3DS, the PSP, and the PS3.

Each month, the authors of the best tutorial for each category get a $10 PSN code each, for a total of $50. Additionally, the mods distribute a $10 additional code for their favorite entry of the month.

We had lots of entries in July, and I totally skipped August as I’ve been pretty busy IRL. So I ended up naming it the “July/August” contest…

On the PS Vita, HarmfulMushroom wins the contest this month with his awesome guide on How to disassemble the PS TV. He also grabs the Mods award this month, granting him a total of $20.

On the PS4, Fuutballer wins with his guide on how to make a second DS4 controller out of your Wii U gamepad. 5ham5h33r wins the PS3 prize with his guide to install CFW on PS3.

On the PSP, King Clyde wins with an in-depth guide on PSP CFW and OFW Downgrading. It’s a huge guide and totally deserved a prize! Last but not least, on the 3DS, orangpelupa’s guide on how to use ironhax and tubehax without DNS has been of great help to those of you who live in countries that do DNS poisoning.

tutorial contest

Congratulations to all 5 winners. PSN Codes have been sent, check your email inbox!

It’s also already time to submit your tutorials for September’s contest! Here again, there’s a total of $60 in PSN codes to win. Your tutorials don’t have to be necessarily technical, as long as they are original and directly related to one of the 5 consoles mentioned above. You can see detailed rules and how to participate here: Monthly tutorial contest. and yes, if you wrote a tutorial in August and it did not get to participate to the July contest (because of my laziness), you can enter it in the September competition!

Have fun, and good luck to everyone!

The post $60 to win in our monthly tutorial contest! July/August winners announced, and September contest begins! appeared first on Wololo.net.

How to exploit PSX games for PSP and Vita.

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The concept of exploiting PSX games was unfamiliar and uninteresting and widely unknown up until qwikrazor87 and myself found one that lead to psx games with perfect sound on the Vita without the need for external plugins.

In my last article I explained the process involved in the 6.60/3.18 POPS exploit, but this is just one of the many exploits that can be found in POPS, the part that’s really interesting for people who want to help out with us is the process of finding an exploit in a PSX game to be able to exploit POPS.
Here I’ll explain it in more detail.

Exploiting a PSX game is just as easy as exploiting a PSP game, perhaps even easier as there was no encryption back then (so access to code execution also allows access to PSX BIOS) and developers didn’t implement any security measure in their games (other than modchip detection which doesn’t bother us).

This tutorial covers how I exploited Sports Superbike 2 (a similar exploit was found in XS Moto and Tekken 2).

First things first, we have to enable psplink debugging in POPS, so we connect our PSP to PC, navigate to the seplugins folder and open pops.txt to add the following lines.

Captura de pantalla de 2015-09-22 12:33:57

We can now start our exploit adventure, be sure to have psp link open in the background.

We now open Sports Superbike 2 and look for something that might be a good attack vector, in my case I opted for the player name that also shows up in the rankings.

snap005

snap008

snap009

Now we have to edit the savedata, but to do that we have to edit it in RAM, rather than on the save directly. So first things first, we have to pause pops so it stops modifying RAM.

thsusp @popsmain

Now we dump RAM:

savemem 0x08800000 0x01800000 memdump.bin

From there on out I opened the RAM dump with a hex editor a looked for my player name.

Captura de pantalla de 2015-09-22 13:52:08

So I edited this part in hopes to cause an overflow somewhere.

Captura de pantalla de 2015-09-22 13:53:45

And load the modified RAM dump back into the PSP with the following command:

loadmem 0x08800000 memdump.bin

And of course we want to resume pops so our game plays again:
thresm @popsmain

And sure enough I got an overflow when attempting a player 1 race that we can use to trigger POPS exploits, like the one explained in the earlier post.

Captura de pantalla de 2015-09-22 14:16:06

Tekken 2 was similar, but in that one I used the survival ranking.

snap004

From here on out it’s just a matter of handing out the exploit to us so we can port it to our POPS exploits and you can enjoy ARK-3 on your Vita with perfect PSX sound. However we have no way to play PSX games beyond 3.52 (for now).

The post How to exploit PSX games for PSP and Vita. appeared first on Wololo.net.

PSP: 6.61 Infinity – Davee’s ‘Permanent Patch’ for System Software 6.61

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A few months ago we have told you that the well known PSP developer Davee is working on something like a permanent patch for the PSP firmwares 6.30+.

Currently the permanent patch can only be used up to firmware 6.20, because it has been patched as of firmware 6.30.

Davee’s method, despite not being a permanent patch or cIPL hack, works nonetheless.

While I said it is not a permanent patch, I mean that it works differently than the current one does. It also does not involve cIPL’s, which means that Davee’s method is yet another method that enables a PSP to immediately boot into a Custom Firmware.

I won’t spoil the surprise of how this works, but it is definitely something marvelous. Davee is going to explain how this works anyways, after he has finished his work on Infinity.

This is currently just a proof of concept, which demonstrates that the barebones are successfully working. Davee is still going to improve this, and in the end he will enable you to add a Custom Firmware of your choice to his Infinity base patch. This means you can have a permanent 6.61 ME, 6.61 LME, 6.61 PRO or 6.61 TN Custom Firmware on your Playstation Portable.

PSP

As of now Davee could confirm that Infinity is working on all PSP 1000s, all PSP 2000s (hackable & unhackable) and on most PSP 3000s (a 07g 3000 was impossible to find). This leaves the PSPgo and the PSP E1000 as the last remaining devices that still have to successfully run Davee’s 6.61 Infinity project.

Davee is also currently looking for a talented person that can help him with creating a fitting recovery/restore menu, just in case something breaks, so you can nearly completely unbrick a full-bricked PSP (better brick protection than current 6.20 permanent patch), regardless of its model!

He stated that he only recommends developers, that know the internals of the PSP very well, to contact him for the Recovery Menu application.

PSP 2000  CFW update

In the end, it is nice to see an update from Davee’s 6.6x permanent patch project, which he demonstrated to work on a PSP 3000. I personally could confirm that it works on a PSP 2000 (regardless of it being TA-088v3 or not), but it is far from being complete.

So stay patient, because when Davee finishes this huge project, you guys are going to love it. It is compareable to the 6.20 permanent patch, just better.

Source via lolhax.org

The post PSP: 6.61 Infinity – Davee’s ‘Permanent Patch’ for System Software 6.61 appeared first on Wololo.net.

September Tutorial contest: vote for your favorite entry!

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Our entries for the September tutorial contest are in! You have 5 days to vote on /talk for your favorite tutorials. The winner of each category will get a $10 PSN Code.

Every month, we give away a total of $60 in PSN codes in our monthly tutorial contest, for the best guides in each category: PSP, PS Vita, PS4, PS3, and 3DS.

PS Vita is the king this month, with 5 entries competing, and of course that has lots to do with the recent 3.52 exploits and custom bubbles! PSP and PS3 received a single entry each, so the authors of these respective tutorials get $10 each. PS4 and 3DS got no love this month :'(

tutorial contest

We’re also giving an extra $10 to the best tutorial this month, as voted by myself and the mods. All tutorials that entered the contest qualify for this additional vote. (The winners of the PS3 and PSP sections also qualify for this bonus prize, which is why I am not sending them their $10 yet)

Voting will end in 5 days, after that we’ll start the October contest :)

Good luck to everyone, keep the cool guides coming!

The post September Tutorial contest: vote for your favorite entry! appeared first on Wololo.net.

PSP Emulator: PPSSPP 1.1 released, brings ARM64 support, Android TV support, & more

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PPSSPP, the popular PSP emulator for Android, Windows, and a bunch of other platforms, has been updated to version 1.1. This new release is packed with features, and in particular it brings support for ARM64 on Android, which will improve performance on the latest Android phones.

What is PPSSPP?

PPSSPP is by far the most popular PSP emulator out there. It brings a new life to your old PSP games: with powerful features such as anti aliasing and other nice enhancements, your PSP games look actually better on the emulator than on your original PSP! Check the screenshots I took below of the unofficial Final fantasy Type 0 English translation!

ff_ppsspp_ingame_4

ff_ppsspp_ingame_1

PPSSPP 1.1 Changelog

  • Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.
  • Support Android TV, like nVidia Shield TV
  • Screen rotation on PC, useful for vertical games like Star Soldier
  • Many minor performance improvements and compatibility bug fixes
  • GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star
  • Other graphical fixes like UV rotation
  • Support savestates for homebrew apps
  • Simple integrated “Homebrew Store” to download PSP homebrew apps
  • Minor AdHoc multiplayer improvements. Still many issues left.
  • Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu
  • sceAtrac music compatibility fixes, fixing noise in a few games
  • Better texture scaling performance
  • Direct3D closer in features to OpenGL
  • Works better on BSD operating systems
  • Savedata management UI

Where can I get games for PPSSPP?

(from the official FAQ)

You need to convert your PSP games into ISO files or CSO files. To legally turn your own PSP games into .ISO files, you need to install “Custom Firmware” on your PSP.  Then follow these steps:

  • Insert the UMD into your PSP.
  • Connect your PSP to your PC with a USB cable.
  • At the PSP menu, press Select. In the menu that pops up (only on Custom Firmware), choose to UMD as USB Device.
  • Still in the PSP menu, choose USB Connection in the Settings menu (to the left).
  • On your PC, a folder will pop up, containing a virtual ISO file. To copy the game to your PC, simply drag this to somewhere on your harddrive and the copy will start. Done!

Download PPSSPP 1.1

you can download PPSSPP For Android, Windows, iOS, Linux, and a bunch of other platforms on the official page here.

Source: PPSSPP.org

Enjoy, and check our Emulators page for more emulators on your devices

The post PSP Emulator: PPSSPP 1.1 released, brings ARM64 support, Android TV support, & more appeared first on Wololo.net.

Tutorial: Dump your own Vita IDPS!

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VitaHack-520x245

 

We all know that the Vita PSP Emulator was vulnerable as heck, so this time too. The PSP Emulator and the Vita itself shares the same Infos, like the IDPS. It was also possible to grab it easily from the PSP side trough calling the ID Storage Keys like Yoti IDPS Dumper for PSP does do it. I dumped also the IDPS from my Vita and compared it with an PSP IDPS from the same Region, there also use the same Target ID (6th Byte) as example 0x03 for Japan or 0x05 for Europe. The dumping process seems at the moment to work only via TN-V, the ARK eCFW seems not to recognize the functions to call the ID Storage. So if you’re interested Qwikrazor87 released TN-V11 (this time a stable Version from Total_Noob) for FW 3.5X with his PBOOT Bubble Method, so it was now possible to make a PS Vita IDPS research!

All you need is a PS Vita / TV with FW 3.52 or below, well you can use it on 3.55 too but if you don’t setup it before you got no chance to install it (yet).

  1. Setup the TN-V11 eCFW on your PS Vita / TV trough following Qwikrazor87’s instructions.
  2. Download Yoti’s PSP IDPS Dumper and rename the EBOOT.PBP in his Package too RECOVERY.PBP and put it with the regedit.prx into the Exploit Folder.
  3. Launch TN-V11 and go to the TN Recovery Menu > Run program at /TNV_00000/RECOVERY.PBP and start it.
  4. If the IDPS Dumper was successfully executed your now be able to see your Vita IDPS. Congrats!
  5. DO NOT share ever the IDPS, otherwise you will be banned very quickly from Sony if someone abuse it.

 

 

The post Tutorial: Dump your own Vita IDPS! appeared first on Wololo.net.


$60 to win in our monthly tutorial contest! September winners announced, and October contest begins!

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Every month we organize a tutorial contest for our 5 favorite devices: the PS Vita, the PS4, the 3DS, the PSP, and the PS3.

Each month, the authors of the best tutorial for each category get a $10 PSN code each, for a total of $50. Additionally, the mods distribute a $10 additional code for their favorite entry of the month.

No entries in September for the PS4 and the 3DS, but the other consoles got their shares of guides.

On the PS Vita, RiotDX wins with an “all in one” guide for Custom Bubbles on firmware 3.5x, entitled:
Custom Bubble Information compilation: What worked for me“. Sega dude gets the mods award for his quick guide on how to use .eml files with Thunderbird. People trying to get the 3.5x recent email hacks to work on their PS Vita will surely appreciate it :)

On the PS3, pacuer123 wins with his tutorial on How to Convert PSN PKG Games to Folder Backup Game CFW PS3. On PSP, 5ham5h33r gets the PSN code with a guide on how to install CTF themes on your PSP. Classic, but still good.

tutorial contest

Congratulations to all 4 winners. PSN Codes have been sent, check your email inbox!

It’s also already time to submit your tutorials for October’s contest! Here again, there’s a total of $60 in PSN codes to win. Your tutorials don’t have to be necessarily technical, as long as they are original and directly related to one of the 5 consoles mentioned above. You can see detailed rules and how to participate here: Monthly tutorial contest.

Have fun, and good luck to everyone!

The post $60 to win in our monthly tutorial contest! September winners announced, and October contest begins! appeared first on Wololo.net.

Games you can play on your Vita: Sonic 2, The Long Version

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retroarch_emulator

Note from Wololo: To run the games mentioned below on your device of choice: If you run the Rejuvenate hack on firmware 3.51 and below, you can download Retroarch and other emulators for your PS Vita on our PS Vita Emulators page. People running ARK or VHBL on their Vita, as well as PSP owners, can get Picodrive on our PS Emulators page. For other devices including PC and Android, check our Emulators page.

I’ll be honest off the bat: I am not a fan of any Sonic games made since Sonic & Knuckles. The only one to win me over somewhat was Sonic Generations, which I thoroughly enjoyed when it was not forcing me to play the god-awful 3D parts. I also beat and kinda liked Sonic Colors, but that game was a bit too puzzley in some parts and could really become infuriating. I think that with the advent of Sonic adventure and its success at the time, SEGA stopped getting what made Sonic amazing: it wasn’t the speed (even though many people seem to think so) but it was the level design. Sonic was all about enjoying the various stages in many different ways because they were designed to be played more than once and they were designed to let you enjoy the speed but also that you had to combine speed and intelligence to get through with the highest score possible. Nowadays it is all about getting fast to the end so you can get that Rank A, little to no thought is put into the levels and Sonic, for me, never really clicked in 3D, the way Mario did. And no, I am not saying you shouldn’t enjoy recent Sonic games, I am just telling you why I do not.

But enough about this, let’s talk about the good stuff! I am going to focus on one of three fan-hacks of Sonic the Hedgehog 2 that I have fell in love with recently, which is my favourite of the series, that do things that I think are cool and warranty a revisiting of these games.

sonic_2_extended

Warning: To successfully play this version from start to finish you must go into your RetroArch core settings and turn off “System Lockups” and “68k address error” – or whatever is the closest to that one your Genesis emulator, or else your game will lock up at the Genocide City stage! I lost one hour trying to get this to work, just trying to save you the pain 😛

Later in my gamer years, it came to my attention that one of my preferred SEGA Genesis games actually had content cut from it and that SEGA was released an “upgraded” version of said game, Sonic 2, with extra levels which were part of the said content that was cut. However as soon as I looked into more news of this, I was hit like a ton of bricks with the fact that this specific version would be a mobile-only release. While this bummed me at first, as I am not a big proponent of games like RPGs and platformers on the mobile platforms, it also made me wonder: did someone from the community actually try to do this too? This is how I came upon “The Long Version”, a Sonic game that did its best to try and bring to us the version that never was.

This version of Sonic 2 is comparable in its scope to the very famous Sith Lords Restored Content Mod in which a group of modders used remainders of code present in the final version to try and create a version that would be as close as possible to the original prototypes. Four levels have been added to this version and the last level (Death Egg Zone) has been split into three acts, differing from the final Sonic 2 release. The levels added are:

Wood Zone: This level’s design was not made by SEGA itself since all that remained of this zone in the final game’s code was its pallete and music were available for modders to work with. The most that modders have to work with for this stage is the what was present in the famed “Simon Wai Prototype” that dates back to the middle of 1992 (the final version was released in the end of 1992) and even that was only a short stage. The design of the first Act of Wood zone feels a lot like a Sonic 2 level and you are likely to encounter some bugs that will probably get a laugh or two, but Act 2 was not as well-designed feeling a bit confusing and cost me three lives to actually beat. It feels a lot like a maze and might test your patience, but if you stick with it and find its exit, it will give you a sense of accomplishment that I feel warrants at least a try. The boss fight, while not original, has a twist that gives it somewhat of a challenge.

Dust Hill Zone: If with Wood Zone was something people had little to work with, Dust Will Zone had even less. For years all modders ever had to work with for this game was a few screenshots from magazines at the time! The fact that they had the talent to come up with something here is pretty amazing. This level consists of a mash up of the original Dust Will and another scrapped level, the Winter zone. As far as the design of this level goes, the following can sum up my feelings about it: if the designer of these two acts were to make a Metroid-styled game (whether it was Sonic-themed or not), I would definitely play it. Unlike Act 2 of Wood Zone, which felt confusing for not particular reason, the design of these two Dust Will zones, while not only cool for the transitions, will make you think twice about how you play a Sonic game: is forward always the right way? Is going the linear path of the level actually the answer? This level plays a lot with the feeling of exploration of earlier Sonic games and I kind of wished the timer wasn’t there so I could figure all the paths. The boss fight however was a huge letdown.

Genocide City Zone (or Cyber City): Another example of a level that never went past paper, all the modders had to work with for this stage was concept art and the word from former SEGA staff. There are two version of this level: this one and a mock up that used the sprites from the NES classic, Ghouls n’ Ghosts. This might be the laziest pair of levels in this version of the game, because they are basically the same level played twice just with a different end (one has a boss fight, the other does not), which is a shame because this the most original level in this game in terms of tileset and feels really at home in Sonic 2 as a transition stage between Oil Ocean and Metropolis.

Hidden Palace Zone: Another scrapped level that can be found in many version of Sonic 2, this was originally planned to be the level where you would gain the power to turn into Super Sonic (funny how things change, isn’t it?) and was present in builds of Sonic 2 until very close to the final release and was always comprised of only one Act (even though this hack has two Acts). This was probably the most faithful Sonic 2 level design experience I had of all the redesigned levels and reminded me a bit of the Mystical Cave zone. I never got lost or ever felt like I was being taken into a maze, the platforming is good and the level length decent. I would rate it second best of the new levels, right after Dust Hill.

Redesigned Death Egg Zone: Extremely disappointing since this is the one I had the most hopes for: these are basically the Chemical Plant Zones verbatim with little to no changes. This might be the greatest missed opportunity of the ROM. I always felt that Sonic 2 lacked a build-up to the final two bosses and I felt this could have filled that void. Alas, it was not to be.

Overall this is an amazing repackage of a timeless classic and aside from Wood Zone Act 2, I had fun all the way and felt the levels were really well built. If you are into Sonic and if you feel like replaying Sonic 2, this is the ROM for you! Alternatively, you could also play Sonic 2 Delta that mashes up Sonic 2 and its unreleased content with Sonic 1 levels to create a much longer game.

In the next part, I will talk about the second of the three Sonic fan games I have chosen: Sonic Classic Heroes! Until then, I hope you give this one a chance and keep those Vitas rolling!

(for those interested in this game, click on this link to grab the most recent version of the game)

The post Games you can play on your Vita: Sonic 2, The Long Version appeared first on Wololo.net.

Best PSP/Vita Homebrews for October 2015

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Every month we publish a list of the best Vita and PSP homebrews as voted by our community over the previous month. You can add your own homebrews to our /downloads Database, and vote for your favorite ones. This doesn’t require any login.

This month confirms the trend in favor of Vita native emulators (and there’s more here, oh, and I heard all your devices liked emulators?)

Check out this month’s most popular homebrews and releases, as rated by our community below.

10. VHBL (Puzzle Scape version)

VHBL (Vita Half Byte Loader) is a homebrew Loader for the Playstation Vita. It allows you to play fanmade games and emulators on the PS Vita

This version is compatible with PS Vita 3.52 and below, and requires the game Puzzle Scape (available on EU PSN only)

VHBL (Puzzle Scape version) can be downloaded here

9. SNES9xVita

Native SNES emulator for the PlayStation Vita, based on The SNES9xNext libretro core

SNES9xVita can be downloaded here

8. SMSplusVita

sega master system / game gear emulator for ps vita - smsplus
Sega Master System / Game Gear emulator for PSVita

SMSplusVita can be downloaded here

7. PSP-Installer

Tool for the PSVita to Write to /PSP/GAME/ on all firmwares up to 3.52 (included), by Mr. Gas and SMOKE

Instructions:
1. Place your PSP game you want to install in the ‘p’ folder of the savedata.
For example: “/PSAVEDATA/PSP-INSTALLER/p/VHBL/EBOOT.PBP”
2. Copy the savedata to you Vita using QCMA.
3. Make sure you have no notifications and are not downloading anything.
4. Rebuild database in recovery.
5. Using Outlook or Thunderbird, forward PSP-INSTALLER.eml to your email account.
6. Find any Vita app or game that has an update available, click update, and then pause the download.
7. Open the Email app and click the attachments one at a time.
It should show an error that says it could not display the image. DO NOT click the ok button.
Instead, press home and close the Email app.
8. Once you have installed both files, reboot your Vita.
9. Then, continue the download. The download should now be ~5mb ( 5007kb ). If not, something went wrong.
10. Once downloading is complete, cancel the installation.
11. Open the CMA app on your Vita. Go to Applications -> PSP/Other -> and delete the corrupt icon.
( It might also display 0000 )
12. Done!

PSP-Installer can be downloaded here

6. NeopopVita

Neogeo Pocket Color emulator for PSVita

NeopopVita can be downloaded here

5. Megaman – NetNavi.exe

Megaman Homebrew Game, similar style to the Battle Network Series

Megaman – NetNavi.exe can be downloaded here

4. PSPKanji

An application to learn Japanese

PSPKanji can be downloaded here

3. FTPVita

Native FTP Server homebrew for the PS Vita, using the rejuvenate hack.
By Xerpi

FTPVita can be downloaded here

2. Genesis Plus GX

Sega Genesis/Megadrive emulator for PS Vita

Genesis Plus GX can be downloaded here

1. ARK

ARK is a PSP Emulator Custom Firmware for your Vita. It supports most PSP Homebrews, plugins, and backups, as well as PS1 games.

ARK was recently ported to Firmware 3.52 by Qwikrazor.

Features:
> PSX game support (soundless so far, our sound plugin is too glitchy for public use at the moment)
> ISO/CSO game support
> NoDRM Engine for decrypted dlc playback
> MS-SpeedBoost (most noticable on games like soul calibur)
> Stargate Game Patches (fixes several anti-cfw games)
> Customizable Main Menu
> Plugin support
> Recovery support
> ISO-cache support (speed up ISO gaming)

ARK can be downloaded here

New Release of the Month: PS4 Remote Play Android for 3.0!

PS4 Update 3.0 was released in September, and developer Twisted almost instantly updated his popular Android mod for PS4 Remote play. This mod lets you use the PS4 Remote play feature with your PS4 on any Android 4.x device! And it’s simply awesome.

PS4 Remote Play - Android

you can download Ps4 Remote Play for android here

More info on PS4 Remote Play

Also check the following!

Check our huge list of emulators for your PSP/Vita, and our top 50 Vita / PSP homebrews in 2014! Also: Emulators for all your devices (including PC/Android), and native vita emulators.

Check out our huge emulators database for your Vita and your PSP!

 

What would you recommend to fellow PSP/Vita owners? Feel free to add your homebrews in our database and vote for your favorite ones!

The post Best PSP/Vita Homebrews for October 2015 appeared first on Wololo.net.

PSP Emulator: PPSSPP 1.1.1 released, and with some fixes!

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PPSSPP, the PSP emulator that everyone is talking about nowadays, has released a new version, 1.1.1, with some bug fixes!

What is PPSSPP?

ppsspp

Well, PPSSPP is a very popular PSP emulator, that runs in a plethora of systems, such as Windows, Mac OS X, Linux, Android, iOS and much more! Able to emulate commercial games, and with a much better quality in most games than the original hardware, it’s one of the best PSP emulators out there.

So, what has changed?

Well, according to the PPSSPP official website, the new version has:

  • Fixed new crash in Persona and other games on ARM64, like Galaxy S6
  • Fixed crashes when trying to launch web browser when not present on Android, like on Android TV
  • Fix crash in games that used “depal” functionality (OpenGL)
  • Fixed rounding mode problems in the JITs
  • Fix crash when loading savestates many times, and savestate compatibility on Android-x86
  • Fix minor glitch in Ridge Racer

While this might seem like a very minor update, it’s always good to see the team behind the emulator working on it!

Where can I get games?

According to the official FAQ

You need to convert your PSP games into ISO files or CSO files. To legally turn your own PSP games into .ISO files, you need to install “Custom Firmware” on your PSP. Google for that. Then follow these steps:

  • Insert the UMD into your PSP.
  • Connect your PSP to your PC with a USB cable.
  • At the PSP menu, press Select. In the menu that pops up (only on Custom Firmware), choose to UMD as USB Device.
  • Still in the PSP menu, choose USB Connection in the Settings menu (to the left).
  • On your PC, a folder will pop up, containing a virtual ISO file. To copy the game to your PC, simply drag this to somewhere on your harddrive and the copy will start. Done!

Download PPSSPP 1.1.1

You can download PPSSPP for Windows, Mac OS X, Linux, Android, iOS, and much, much others in their official page here.

Also, don’t forget that while the application is free, the team behind it is always happy to receive a donation. You can do this by buying PPSSPP Gold here.

Source: ppsspp.org

The post PSP Emulator: PPSSPP 1.1.1 released, and with some fixes! appeared first on Wololo.net.

Release: VNPSP (a VNDS port)

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So apparently, 2 years ago a developer nicknamed uppfinnarn made a port of what I assume was the code of VNDS at the time. For those unware, VNDS is a DS/3DS/Android emulator of ONScripter-based Japanese Visual Novels. It allows you to run games such as Fate/Stay Night, Tsukihime and Umineko no Nako Koro Ni (among others) on your device. The PSP port works and I remember it being released, but it somehow got lost in the internet so bad that not even wololo.net has a working copy.

But fear not homebrewers, I got you covered! After a night of struggling with the PSPSDK and VMs and finally deciding to say screw it and settling for the trusty MinimalistPSPSDK for Windows (+the LIBPNG addon) I got the homebrew to compile and work! And yes, I have tested it and it works. Finding and converting the VNs is the hard part. I found a repo with PSP-formatted VNs but since it is a piracy site I will not share it. Google is your friend.

There are a few things that you guys should be aware of:

  • Only ONScripter novels are compatible: there is a way to convert some here (I advise older converters, they are more likely to work);
  • Since this is based on a 2-year old branch of VNDS and it was never truly completed, some things like .ZIP support are broken which forces you to do this:
    1. Convert the the VN to VNDS format like you normally would using the link supplied above;
    2. Copy your VNs to <homebrewdir>/novels/<your novel here>;
    3. However, instead of copying it straight away, go into the converted VNs folder and extract all the zips (script.zip, background.zip, ect) to the root of the folder and make sure to overwrite any conflicts;
    4. NOW you can copy the VN to the PSP/Vita;
    5. You can also try to find VNs in VNDS format using Google-Fu which saves you the trouble of a manual conversion but be sure you do STEP 2.
  • The ingame controls are as follows:
    • Cross – Continue;
    • Circle – Hide Text
    • Square – Backlog
    • Triangle – Menu
    • R – Skip.
BadConvert

This is how a badly converted VN will look like

A few personal tips for Vita users though:

Since some VNs can have up to 10k plus files (Never7 has 15k) and transferring those can be a huge pain with our limited FTP access:

  1. Uncompress ZIP up your novels using 7zip/Winrar;
  2. Copy the zip to your Vita using VitaFTP;
  3. Using PSPFiler, uncompress the ZIP file to the /novels folder.
    • To do this choose the ZIP file with X, choose copy, navigate to the folder and then press R to extract all.
FIlerHint

Extracting via PSPFiler. Notice how my /novels/ folder is organized.

If you want to restart development on this I advise you to maybe use uppfinnarn’s source that you can find here.

I take no credit for this besides making the EBOOT.PBP file, all credit for this awesome work goes to uppfinnarn!

PSP Version: http://www.mediafire.com/download/bn4x6 … ersion.zip
Vita Version: http://www.mediafire.com/download/5ai29 … ersion.zip

Compressed EBOOT: http://www.mediafire.com/?bif44msw4aacf0y (credits to /talk user toBsucht :D)

You can discuss it on the /talk thread as well. Enjoy the release and play on!

The post Release: VNPSP (a VNDS port) appeared first on Wololo.net.

PSP Depackager (A tool to decrypt .pkg files on PSP) is released by qwikrazor87

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Developer qwikrazor87 released a tool which makes decrypting the official psn pkg files on PSP possible. PSP Depackager can decrypt PSP/PS1 pkg files (no PS3 files). There are PC tools for that, but having a .pkg decrypter on PSP is great.

As the decrypted files will still need a license, they won’t directly work on OFW. You have to use CFW and npdrm_free plugin for that. For PS1 files, PSP Depackager v2 extracts KEYS.BIN file too, so you can boot it via your CFW.

Here is the readme:

This is a homebrew to install PSN PSP pkgs on the PSP.
pkgs should be placed at ms0:/pkg/, if that folder does not exist, then create it.

place included homebrew on your PSP.
ms0:/PSP/GAME/PSP depackager/EBOOT.PBP

This homebrew only supports installing PSP retail pkgs and files, PS3/debug pkgs are not supported.

boring info, uses the MagicGate hardware for the AES crypto,
no idea about any benefits/disadvantages with it compared to the kirk engine.

Thanks to @ReRepRep for the idea.

Changelog:
v2:
Added KEYS.BIN extraction for PS1 pkgs.
v1:
Initial release

A screenshot of the GUI:

Thanks to qwikrazor87 for the screenshot

Thanks to qwikrazor87 for the screenshot

From my test on a 6.60 PSP GO, it decrypted a 210 MB PS1 pkg in 7 minutes, extracted the KEYS.BIN and i could boot into the game without a problem. Thanks to qwikrazor87 for this great homebrew, hope to see more.

Source at /talk

The post PSP Depackager (A tool to decrypt .pkg files on PSP) is released by qwikrazor87 appeared first on Wololo.net.

Games you can play on your Vita: Sonic Classic Heroes

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Note from Wololo: To run the games mentioned below on your device of choice: If you run the Rejuvenate hack on firmware 3.51 and below, you can download Retroarch and other emulators for your PS Vita on our PS Vita Emulators page. People running ARK or VHBL on their Vita, as well as PSP owners, can get Picodrive on our PS Emulators page. For other devices including PC and Android, check our Emulators page.

Of the three fan hack games I downloaded to try, Classic Heroes was probably the one I had the lowest expectations for. The main draw for this game is actually rather simple since it’s mostly Sonic 1 and 2 with the team mechanic from 2003’s Sonic Heroes game. If you are familiar with this game you should know what to expect; if you don’t I’ll break it down for you: you play simultaneously as Sonic, Tails and Knuckles and have the ability to switch between them to better fit your play style. Simple, yet extremely satisfying. The main difference from Sonic Heroes (besides the fact it’s not 3D) is that the characters you do not control basically function as Tails did in the original Sonic 2. Let me go into a little more detail with all the cool changes present in this fan hack.

Classic Heroes 02

The one thing this game excels at is its level of customizability. The menu at the start of the game is a port/enhancement of the menu that was present in Sonic 3 and it is the stuff Sonic fans’ dreams are made of! Here is a small list of the many ways in which you can modify the gameplay to your liking:

  • You can choose which level you want to start at/the levels you want to play: because you may not always feel like playing the game from the start, or maybe you feel like picking up from a certain stage. This game makes all of that really easy for you!
  • You can choose if you want to go with any one of the three characters or any combination of them: ever felt like using Tails’ flying ability to cheat through Sonic 1? Or maybe you always wanted to explore the outer limits of Marble Zone with Knuckles alone! Fear not, this game has you covered!
  • In the case you go with more than one character you can turn off their presence in the Special Stages: this is my favorite feature of the bunch! As a kid it infuriated me that if I wanted to play with Sonic and Tails in Sonic 2, but doing so would make catching all the Emeralds exponentially harder. So now I can actually play with three character and have only one go to the special stages!

Now on the meat of the game, the gameplay changes: you will notice that the A button on the Genesis controller switch between the characters, while B and C do the normal jump/double jump combo. Another thing you will notice is that characters share all the power-ups, but do not share any of the hits: catching a flame shield all three characters will share it, but if one gets hit and loses it only he loses it. If you play smart enough, you quite literally have three shields to play with! Speaking of the flame shield, I think this is a good time to explain what my main gripe with this game is. Since the game is really well made, some things can feel broken: like having the flame shield in the Marble Zone, in which the main hazard is fire. It can make some things really easy. A gameplay change that was ported from Sonic 3/Sonic and Knuckles is that each character has a jump and a secondary ability: Sonic can jump and use shield powers, Knuckles can use his glide ability and Tails can fly (this includes carrying Sonic and Knuckles at the same time, though this will tire him faster).

Classic Heroes 2

Something else that fans of later Sonic games should be pretty happy about that I didn’t really care for all too much is that if you don’t feel like playing the usual array of heroes, you can actually play with Team Chaotix: Espio the Chameleon, Vector the Crocodile, and Charmy the Bee. Their play style is reminiscent of the lesser known, lesser loved and lesser play Knuckles Chaotix game for the Sega 32X (something that the Genesis Plus GX port of RetroArch still can’t run, unfortunately).

That aside, it’s pretty much the same old Sonic and Sonic 2 that you know of: no cut content was restore like in Sonic 2, Long Version. Another thing you may notice is that you have access to both the special stages from both games and there is a purpose to it: I can’t stress how important this is but get the 14 Emeralds! Something really cool awaits you should you actually get all of them. Another thing that most people will be glad to hear is that Sonic’s double jump from the later Genesis games was also ported over along with the Sonic sprite: this means that you will no longer trigger the Super Sonic transformation simply by jumping when you’re just going about your business.

Only one more thing is worth noting in this game and it’s the amazingly cool transition the two hackers behind this game did: the transition between the end of Sonic 1 and the start of Sonic 2. Not only is it something created totally from the ground up for this game, but it adds just a little bit of flavor to the story of this game and makes the transition between the two games make a little bit more sense. I always thought it was weird that Sonic 2 did not do the same thing as Sonic 3 and start the game with a small build-up explaining how we transitioned from the first game into the second, though I guess the manual took care of that.

If you asked em to point out the one thing that disappointed me with this game, it is that the hackers did not find a way to program-in a better co-op mode that would allow me to play this game with other people. It would have been a blast! However even taking that into consideration, when everything is said and done, I can’t recommend Sonic Classic Heroes enough: although I know both Sonic games by heart, being able to play with three characters at the same time and changing the way a played to fit my mood each time was amazingly fun. It was almost like playing again for the first time! If you want to download this game just head on here for the download of the latest version!

Next time I will speak about the last of the three fanhacks I’ve been toying with: Sonic Zeta Overdrive, an wholly original game from the ground up, so expect something maybe more akin of a rewiew than what the last two articles have been. Until then friends, keep those Vitas rolling and play on!

(Warning: If you experience any sort of lock-ups or freezes – consistent ones, randoms may happen but are extremely unlikely – in your game I advise you to go into your RetroArch core settings and turn off “System Lockups” and “68k address error” – or whatever is the closest to that one your Genesis emulator)

 

The post Games you can play on your Vita: Sonic Classic Heroes appeared first on Wololo.net.


Release: OneMenu VFinal for PS Vita & PSP

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Developer gdljjrod just released a new update to his popular menu for the PSVita, OneMenu.

What is OneMenu for PS Vita?

OneMenu is a great looking GUI to run your homebrews and iso games from within all of the popular ePSP exploits on the PSP: kit is compatible with ARK, TN-V, and VHBL. It also works on the popular PSP custom firmwares CFW Pro and ME CFW.

This new release includes a bunch of bug fixes as well as aesthetic improvements: better support for custom gameboots, possibility to change your background image directly from the image viewer, better rendering of Minis icons, etc…

OneMenu VFinal PS Vita

Screenshots thanks to hackinformer

OneMenu looks simply gorgeous, and if you are running one of the ePSP exploits on your PS Vita, I suggest you give it a try!

Download OneMenu

onemenu-barcolor

You can Download OneMenu VFinal here

Source: hackinformer

The post Release: OneMenu VFinal for PS Vita & PSP appeared first on Wololo.net.

Best PSP/Vita Homebrews for November 2015

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Every month we publish a list of the best Vita and PSP homebrews as voted by our community over the previous month. You can add your own homebrews to our /downloads Database, and vote for your favorite ones. This doesn’t require any login.

This month a gain, a strong month for Vita native content, in particular emulators.

Check out this month’s most popular homebrews and releases, as rated by our community below.

10. PSP-Installer

Tool for the PSVita to Write to /PSP/GAME/ on all firmwares up to 3.52 (included), by mrgas and SMOKE

PSP-Installer can be downloaded here

9. mGBA Vita

mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

mGBA Vita can be downloaded here

8. SNES9xVita

Native SNES emulator for the PlayStation Vita

Based on The SNES9xNext libretro core

SNES9xVita can be downloaded here

7. Chronoswitch: 6.60/6.39/6.38 Downgrader (PSP)

Well this one’s getting old school :)

Downgrade your 6.60 PSP to a lower firmware, and enjoy the world of Custom Firmwares! Compatible with All models of PSP (1000/2000/3000/Go)

Important note: You also need to download the Official Firmware you want to downgrade to in addition to this download

Chronoswitch: 6.60/6.39/6.38 Downgrader can be downloaded here

6. Lamecraft

If you know the PC game Minecraft, you will feel at ease with this genesis entry which reuses the same concept: allowing grownups to play with blocks like little kids. LameCraft is more or less a sandbox that allows you to build a 3D world to your liking.

Lamecraft can be downloaded here

5. NesterJ

Nes Emulator

NesterJ can be downloaded here

4. Genesis Plus GX

Sega Genesis/Megadrive emulator for PS Vita

Genesis Plus GX can be downloaded here

3. DSonPSP

Nintendo DS emulator for PsP.

Work on this emulator has been cancelled and it is in very early stages. Also in the package is a file called “samples.zip” it contains all of the DS samples that are tested and that work, if you want to test them uncompress it and put the .nds files in the same folder as the eboot.

DSonPSP can be downloaded here

2. Game2VHBL

TN-V Plugin to browse games from the VHBL folder instead of the PSP/GAME folder.
By Qwikrazor87

this is a plugin to have the XMB list from /PSP/VHBL/ instead of /PSP/GAME/ in TN-V.

Game2VHBL can be downloaded here

1. NES4Vita

NES emulator for PS Vita by SMOKE

NES4Vita can be downloaded here

New Release of the Month: VitaQUAKE

vitaQuake

Quake port based on winQuake which supports both Shareware and Full version of Quake.

And yeah, I’m totally into old school FPS coolness!

vitaQUAKE can be downloaded here

 

Also check the following!

Check our huge list of emulators for your PSP/Vita, and our top 50 Vita / PSP homebrews in 2014! Also: Emulators for all your devices (including PC/Android), and native vita emulators.

Check out our huge emulators database for your Vita and your PSP!

 

What would you recommend to fellow PSP/Vita owners? Feel free to add your homebrews in our database and vote for your favorite ones!

The post Best PSP/Vita Homebrews for November 2015 appeared first on Wololo.net.

October Tutorial contest: vote for your favorite entry!

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Our entries for the October tutorial contest are in! You have 5 days to vote on /talk for your favorite tutorials. The winner of each category will get a $10 PSN Code.

Every month, we give away a total of $60 in PSN codes in our monthly tutorial contest, for the best guides in each category: PSP, PS Vita, PS4, PS3, and 3DS.

We’ve received several entries for pretty much all platforms except the PS3 which had only one entry (which grants its author an automatic and easy $10!)

check in particular the PS4 entries (link below) which in my opinion are pretty good (especially if you’re looking to get more PS+ games at no extra cost…)!

tutorial contest

We’re also giving an extra $10 to the best tutorial this month, as voted by myself and the mods. All tutorials that entered the contest qualify for this additional vote. (The winner of the PS3 section also qualifies for this bonus prize, which is why I am not sending them their $10 yet)

Voting will end in 5 days, after that we’ll start the November contest :)

Good luck to everyone, keep the cool guides coming!

The post October Tutorial contest: vote for your favorite entry! appeared first on Wololo.net.

$60 to win in our monthly tutorial contest! October winners announced, and November contest begins!

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Every month we organize a tutorial contest for our 5 favorite devices: the PS Vita, the PS4, the 3DS, the PSP, and the PS3.

Each month, the authors of the best tutorial for each category get a $10 PSN code each, for a total of $50. Additionally, the mods distribute a $10 additional code for their favorite entry of the month.

We got a fair number of entries for all consoles this week. On the PS Vita, it’s a tie between ordi’s How to add custom Background Music to your Theme, and Pacuer123’s How to install custom themes on PSVITA/PSTV. I’ve decided to award each one of them a $10 PSN code, in lieu of the mod’s award this month.

On the PS4, Fuutballer wins with his guide on How to make A backup of your PS4games & data. On the PS3, Pacuer123 (again!) wins with a tutorial on how to fix Backup loading in CFW Rebug 4.76.1 LITE.

On the PSP, Cruskator gets the most votes with a tutorial on How to install RemoteJoy with CFW 6.xx . RemoteJoy is a classic, to mirror your psp’s screen on a computer, if you haven’t tried it yet it’s kind of awesome. On the 3DS, Typhoon_Neon wins with his guide on How to hack and pack a 3DS ROM for use with HANS, a guide we had previously published on the blog.

tutorial contest

Congratulations to all winners. PSN Codes have been sent, check your email inbox!

It’s also already time to submit your tutorials for November’s contest! Here again, there’s a total of $60 in PSN codes to win. Your tutorials don’t have to be necessarily technical, as long as they are original and directly related to one of the 5 consoles mentioned above. You can see detailed rules and how to participate here: Monthly tutorial contest.

Have fun, and good luck to everyone!

The post $60 to win in our monthly tutorial contest! October winners announced, and November contest begins! appeared first on Wololo.net.

Evangelion Girlfriend of Steel 2nd English patch released!

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You may remember that some time ago, I reported on the English patch for the PSP game The Last Ranker that despite some amount of hype never came to the West. I also pointed out in the same article that the Last Ranker was in the company of many other games that never came to Western shores. Evangelion games while not mentioned are among that lot.

There were various releases of Evangelion games on the PSP that I knew about. Neon Genesis Evangelion 2 -Another Cases-, Secret of Evangelion and Evangelion: Jo being the ones I was aware of at the time. What I wasn’t aware of was that they even ported the Sega Saturn/PC visual novels to the PSP… or at least one of them. Neon Genesis Evangelion: Girlfriend of Steel 2nd (originally released in 1998) was the sequel to the Girlfriend of Steel visual novel released back in 1996. Just like its predecessor, Girlfriend of Steel 2nd is not considered “canon” and takes place in an alternate timeline that differs from the anime’s story.

Thanks to a team of three developers: mugi, Binaryfail and jjjewel, the game has now been 100% translated into English and can be enjoyed by all of us who have access to some sort of PSP CFW. The developers add that even though this is a 1.0 release, there may be typos or mistakes in routes they did not have the time to test, so they encourage anyone who finds any errors to report them here.

What is Neon Genesis Evangelion: Girlfriend of Steel 2nd?

Neon Genesis Evangelion: Girlfriend of Steel 2nd is a visual-novel style game that explores an alternate universe within the Evangelion franchise. The story takes place after the end of the TV series, in a universe where the story of the following movies never actually took place. The game was originally released on the Sega Saturn and PC but eventually found its way to the PS2 and the PSP. Unfortunately the game was never translated for Western audiences. Now thanks to the team over at BLACKlabel translations the game is playable for the West, exclusively on the PSP (and PS Vita).

Evangelion2

Changelog for v1.0

For those interested of what was done, the game underwent following changes:

– All in-game text translated from japanese to english
– Script auto-linebreak disabled (handled manually from within scripts)
–  All relevant graphics translated from japanese to english. (texts written into the background graphics such as roadsigns are untouched.)
– sceImposeSetLanguageMode(), sceUtilityMsgDialogInitStart() and sceUtilitySavedataInitStart() patched to english language and japanese button mapping (O = ok)
– Blacklabel logotype added to initial loading.
– in-game UI streamlined to be less intrusive and eating less screenspace compared to the original.
– snd0.at3 added to the XMB screen.

If you have an interest of porting this translation to another language, the tools for editing the game are available on our BBS.

Instructions for this English patch

  • Get your copy of girlfriend of steel 2nd portable iso (CRC32: D4AA9284)
  • Name the iso to ULJM-05477.iso
  • Put ULJM-05477.iso into the same folder with patchme.bat, xdelta.exe and blt-gfos_II_eng.xdelta
  • Run patchme.bat
  • Run check_result.sfv to verify that the patching was succesful. (patched iso CRC32 should be 4C147E8B)
  • Put blt-gfos_II_eng.iso on psp or load in emulator and play game.

Download the Girlfriend of Steel 2nd English patch

To download and start playing Girldfriend of Steel 2nd in English just head on over to the BLACKlabel translations website. Out of respect for their hard work (they deserve all the traffic in the world), I will not link directly to the files needed. So just go to the website and get everything from there. There are also instructions inside the rar file they provide and all the tools are included with it.

Happy gaming everyone!

The post Evangelion Girlfriend of Steel 2nd English patch released! appeared first on Wololo.net.

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