Last time we spoke of RetroArch was when the first beta of version 1.0.0.3 had been released. Although we are a little late on this, we’d like to announce an update that fixes some of the issues that were faced in the previous version. If you don’t know what retroarch is, then I’m sorry to say but you’ve been living under a rock. RetroArch is an open source, multi-platform frontend designed to be a fast, lightweight, and portable multi-system emulator. It has been making its way onto PSP very recently, while supporting a plethora of other devices such as Windows, OS X, Linux, Android, iOS, BlackBerry 10, Raspberry Pi, OpenPandora, PlayStation 3, Xbox, Xbox 360, GameCube, and Nintendo Wii.

RetroArch running on a PSP.
Users, this is where we need you! The developers have stated that if these updates are proven to be stable enough they will consider adding more cores. Feedback or bug reports are highly welcomed! Feel free to let them know on their forums here, or drop a comment below, and I’m sure one of those eagle eyed lurkers will report after testing it themselves.
The new update has resolved the following issues.
– tempGBA now correctly saves sram to the correct folder (.sav extension)
– fixed an issue with tempGBA when loading compressed archives.
– pce-fast: fixed most graphical glitches and improved speed a lot. most CD-rom games now run close to fullspeed.
PSP 1000’s are told to use this version.
PSP 2000’s and newer (Slims) are told to use this version.
If you think you have what it takes to give the developers a little hand, make sure you do contact them on their forums. The source code for each system can be found here, in their master branch. Happy Emulating!